Today I tried to create some Paladin's Cavebots...
1- On Targeting I used "Lure Keep Away" setting to run away from melee monsters.
2- On Looting I used "Loot after all dead" setting to prevent from looting while there is still monsters alive.
I realized everytime my character killed every monster from the screen it started looting... But if there appears any monster while looting, the character wouldn't stop looting and run away from new monster. That was a problem cuz until character finishes looting it could be dead by the new monster that appeared after triggering looting stance.
I would like to know if is there any possibility to set any type of advanced looting to prevent this happening again.
Thank you. alt="Smile" title="Smile" class="smilie smilie_1" />
1- On Targeting I used "Lure Keep Away" setting to run away from melee monsters.
2- On Looting I used "Loot after all dead" setting to prevent from looting while there is still monsters alive.
I realized everytime my character killed every monster from the screen it started looting... But if there appears any monster while looting, the character wouldn't stop looting and run away from new monster. That was a problem cuz until character finishes looting it could be dead by the new monster that appeared after triggering looting stance.
I would like to know if is there any possibility to set any type of advanced looting to prevent this happening again.
Thank you.

