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Advanced Looting
#1
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Today I tried to create some Paladin's Cavebots...

1- On Targeting I used "Lure Keep Away" setting to run away from melee monsters.
2- On Looting I used "Loot after all dead" setting to prevent from looting while there is still monsters alive.

I realized everytime my character killed every monster from the screen it started looting... But if there appears any monster while looting, the character wouldn't stop looting and run away from new monster. That was a problem cuz until character finishes looting it could be dead by the new monster that appeared after triggering looting stance.

I would like to know if is there any possibility to set any type of advanced looting to prevent this happening again.

Thank you.
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#2
Hello.

Thanks for your feedback, I will improve that in future. Please, check if this script is gonna make it work properly for you.

This code will check if you are looting and there's a monster on screen then disable Looter wait 800ms to 1s and enable again. So targeting will get time to attack this monster, so Looter will not keep looting because targeting is attacking a creature.
local Monsters = { 'demon', 'demon skeleton', 'rotworm' } -- Monsters that show up.

if islooting() and maround(0, table.lower(Monsters)) > 0 then
    setsettings('Looter/Settings/Enabled', false)
    wait(800, 1000)
    setsettings('Looter/Settings/Enabled', true)
end
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#3
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Thank you for your reply!!

I'll check as soon as possible and let you know if it worked properly...
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#4
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Sometimes stop working dont know why.
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#5
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PS: The persistent will work better if you put the Interval between 125-250 (so it will check faster if there is any monster on screen).
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