So, I saw few times how anti-cavebot is working:
For example: when you are botting at goblins, GM is spawning immortal goblin which is not attacking, just following player.
I saw this script:
but it's a little problem:
Inside my targeting i have checked option "must attack me", so people suspecting me less because I don't kill their targets like 95% of botters.
But when GM is spawning antibot, my character is avoiding him and I look suspicious.
Just few minutes ago i saw a random situation, when my character didn't attack antibot goblin and ran away, I stopped manually and said "XD", few seconds later antibot monster dissapeared.
Yesterday GM spawned me antibot demon to check if im not botting XD, luckily he said something on chat so gm detected stopped my whole bot and I could respond him fast
It is possible to handle this in some way? I thought alot about this but I don't know if there is simple solution for this problem alt="Undecided" title="Undecided" class="smilie smilie_20" />
It would be great if "must attack me" option would work only when it's a player on screen~ or...? I don't really know.
For example: when you are botting at goblins, GM is spawning immortal goblin which is not attacking, just following player.
I saw this script:
but it's a little problem:
Inside my targeting i have checked option "must attack me", so people suspecting me less because I don't kill their targets like 95% of botters.
But when GM is spawning antibot, my character is avoiding him and I look suspicious.
Just few minutes ago i saw a random situation, when my character didn't attack antibot goblin and ran away, I stopped manually and said "XD", few seconds later antibot monster dissapeared.
Yesterday GM spawned me antibot demon to check if im not botting XD, luckily he said something on chat so gm detected stopped my whole bot and I could respond him fast
It is possible to handle this in some way? I thought alot about this but I don't know if there is simple solution for this problem
It would be great if "must attack me" option would work only when it's a player on screen~ or...? I don't really know.