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Hey, I wonder if it's possible to create a 'reverse target health priority' function. Basically I train with two monsters and want to switch targets between them to always focus on the highest HP monster. By doing that, I can make them live longer and I buy time before other creatures respawn nearby, so my node -> lure function works with minimal character movement.
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09-21-2021, 03:44 PM
(This post was last modified: 09-21-2021, 03:45 PM by Arkilys.)
Hello.
My bad, it was my mistake. I setup to attack the current creature, which I just fixed.
Also, that added another script that will not change targeting while luring... Because I suppose that using MaxDistance = 1 will make change targets while luring, since dist 1 == around you. So once you step away, it would change target.
It does disables and enable Targeting to avoid targeting to change back to previous due to Targeting Priority.