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Auto SD to PK
#1
Hello, 
I saw that someone used bot/script to hit PK automatically from SD. It looks that about 6 runemakers stand in one place and when PK came to them range of sight they all automatically shot him from SDs and kill him. Can someone do it?

#2
Hello.

I probably know the guy because I developed this script for two users here, you are the third asking for it.
This is the script in case:
local RUNE_ID = 1234
local MUST_ATTACK = false -- Should it attack (red-square) either?

if connected() then
  local creatures = getcreatures('pfs')
  local player_x = posx()
  local player_y = posy()
  local player_z = posz()
  for _, creature in ipairs(creatures) do
      if (creature.skull == 3 or creature.skull == 4) and (creature.posx ~= player_x or creature.posy ~= player_y) and player_z == creature.posz then
          if MUST_ATTACK then
              attack(creature.id)
          end
          useitemoncreature(RUNE_ID, creature.id)
          wait(1000)      
      end
  end
end

#3
and is there any way to make safe list?

#4
local RUNE = 'sudden death rune'
local MUST_ATTACK = false -- Should it attack (red-square) either?
local SAFE_LIST = { 'player one', 'pk two', 'another player' }

table.lower(SAFE_LIST)

if connected() then
  local creatures = getcreatures('pfs')
  local player_x = posx()
  local player_y = posy()
  local player_z = posz()
  for _, creature in ipairs(creatures) do
      if (creature.skull == 3 or creature.skull == 4) and (creature.posx ~= player_x or creature.posy ~= player_y) and player_z == creature.posz and table.find(SAFE_LIST, creature.name:lower()) == nil then
          if MUST_ATTACK then
              attack(creature.id)
          end
          useitemoncreature(RUNE, creature.id)
          wait(1000)      
      end
  end
end

#5
Thank you
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#6
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Does it work only when the PK attacks you or attacks any PK? I need one that attacks only the PK that attacks me.

#7
Any pk.


Just players that attacks you (pk or not).
local RUNE_ID = 1234
local MUST_ATTACK = false -- Should it attack (red-square) either?

if connected() then
  local creatures = getcreatures('pfs')
  local player_x = posx()
  local player_y = posy()
  local player_z = posz()
  for _, creature in ipairs(creatures) do
      if creature.isattackme and creature.isplayer and player_z == creature.posz then
          if MUST_ATTACK then
              attack(creature.id)
          end
          useitemoncreature(RUNE_ID, creature.id)
          wait(1000)    
      end
  end
end

Just PKs that attacks you.
local RUNE_ID = 1234
local MUST_ATTACK = false -- Should it attack (red-square) either?

if connected() then
  local creatures = getcreatures('pfs')
  local player_x = posx()
  local player_y = posy()
  local player_z = posz()
  for _, creature in ipairs(creatures) do
      if (creature.skull == 3 or creature.skull == 4) and creature.isattackme and (creature.posx ~= player_x or creature.posy ~= player_y) and player_z == creature.posz then
          if MUST_ATTACK then
              attack(creature.id)
          end
          useitemoncreature(RUNE_ID, creature.id)
          wait(1000)    
      end
  end
end



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