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Detect itemID on screen and press it
#11
Fixed once again, my mistake!
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#12
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Works now thanks <3
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#13
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i have a problem with it still, 
sometimes (more than often) the cavebot is running away from the node still maybe it would be better with an action? please help
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#14
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Hello.

Can you record a GIF reproducing it? I'm not sure how it happens and which script you are using...
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#15
if i use a script while i mining, he just use 1x mining and run to next wayPoint (the first script)
The Second script dosent even work :/ maybe i do something wrong dont know

could you help me Please?


I want to, make waypoints, go this waypoint -> Search for mining, finish mining, Than go to the next way point, next way point, Than search for mining action use it till its done and repeat
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#16
Hello.

The first waypoint is the correct one for you!

About the first waypoint, it searches for a spot with one of listed items and sticky using there. So it doesn't tries more places, just a single place. It's likely that it changes the id when you use the first time and the id is not listed anymore (you had success or so) and finishes the script, because it doesn't try on all places.

If you wanna search for every location that has the listed ids and use all then just remove the line:
if flag then
    return
end

So it will be like this:
local ITEMS = { 1234, 4321 }


if dist == nil then
    function dist(x, y)
        local xDist = math.abs(posx() - x);
        local yDist = math.abs(posy() - y);

        if xDist >= yDist then
            return xDist
        end

        return yDist
    end
end

if connected() then
    local player_x = posx()
    local player_y = posy()
    local player_z = posz()
    for x = -7, 7, 1 do
        for y = -5, 5, 1 do
            local flag = false
            local item = topitem(player_x + x, player_y + y, player_z, false)
            while table.find(ITEMS, item.id) ~= nil and tilereachable(player_x + x, player_y + y, player_z) do
                if dist(player_x + x, player_y + y) > 1 and not reachlocation(player_x + x, player_y + y, player_z, false, true) then
                    break
                end

                useitem(item.id, ground(player_x + x, player_y + y, player_z))
                wait(300, 500)
                item = topitem(player_x + x, player_y + y, player_z, false)
            end
        end
    end
end

The second script looks for listed items on the same location of your current waypoint. So if you use it on Action waypoint, that will be the location where you created the Action waypoint.
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#17
but if i "create" a action on cavebot, he ignores it because he dont use it or something
and if i make a persistents, he run to it, mine for 1sec and run away to next waypoint,
i tried manythings
1. maybe im to dumb
2. i dont know what to do lol
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