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local DROP_LOCATION = { X = 12345, Y = 12345, Z = 7 } -- Location to drop.
local SAFE_LIST = { 'player one', 'pk two', 'another player' }
if connected() then
local back_item = back()
if back_item.id > 0 then
table.lower(SAFE_LIST)
local creatures = getcreatures('pfs')
for _, creature in ipairs(creatures) do
if (creature.skull == 3 or creature.skull == 4) and table.find(SAFE_LIST, creature.name:lower()) == nil then
moveitems(back_item.id, ground(DROP_LOCATION.X, DROP_LOCATION.Y, DROP_LOCATION.Z), 'back', 100)
wait(400, 800)
break
end
end
end
end