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Well, it may equip from a skeleton remains, but that's actually the scripts goal and may conflict with Looter.
The script is supposed to equip from any open container, so I recommend you to make Looter loot a torch and just keep one then use the script above to equip torch
1. Add Torch to Looter
2. Select the torch entry on list.
3. Right-click on "Action".
4. Click on "Copy path"
5. Paste on TORCH_PATH_LOOTER.
Example: 'Looter/torch (biggest)/Action'
This script will toggle Looter -> torch (biggest) -> Action between "Loot" and "Ignore" according torches count you have on container.
local CONTAINER = 'red backpack'
local TORCH_ID = 2921 -- Torch new id
local TORCH_PATH_LOOTER = 'Looter/torch (biggest)/Action'
local MAX_COUNT = 1
local torchCount = itemcount(TORCH_ID, CONTAINER)
local torchLooterAction = getsettings(TORCH_PATH_LOOTER)
if torchCount >= MAX_COUNT and torchLooterAction ~= 'Ignore' then
setsettings(TORCH_PATH_LOOTER, 'Ignore')
elseif torchCount == 0 and torchLooterAction ~= 'Loot' then
setsettings(TORCH_PATH_LOOTER, 'Loot')
end