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FREE Alert if moved far away / "teleported"
#1
Hello.

Alerts -> GM Detect already detects when you changed your location X sqms always since last check. X = the value that you setup on it. It's "0" by default, which means disabled. It's not 100% on high lvl characters, since you would walk fast there as well.

You can could make your own alerts using Persistents, something like:
local DISTANCE_ALERT = 3 -- If your character went X sqms far from last check then trigger.
local PAUSE = false -- Pause bot?


if LAST_X == nil or LAST_Y == nil then
    LAST_X = posx()
    LAST_Y = posy()
end

if proximity(LAST_X, LAST_Y, posx(), posy()) >= DISTANCE_ALERT then
    playsound('default')
    flashclient()
    if PAUSE then
        pausebot(true)
    end
end
I recommend you to use VERY VERY VERY LOW interval on Persistents, like 50 ms or so.
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#2
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Hello.

Yep, so it will keep playing alert. You can change it to play few times then restart.
local DISTANCE_ALERT = 10 -- If your character went X sqms far from last check then trigger.
local PAUSE = true -- Pause bot?
LAST_X = nil
LAST_Y = nil
if LAST_X == nil or LAST_Y == nil then
    LAST_X = posx()
    LAST_Y = posy()
end
if proximity(LAST_X, LAST_Y, posx(), posy()) >= DISTANCE_ALERT then
    LAST_X = nil
    LAST_Y = nil
    
    playsound('default')
    flashclient()

    if PAUSE then
        pausebot(true)
    end
    
    for i = 1, 10 do
        playsound('default')
        flashclient()
    end
end
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#3
local DISTANCE_ALERT = 3 -- If your character went X sqms far from last check then trigger.
local PAUSE = true -- Pause bot?

if LAST_X == nil or LAST_Y == nil then
    LAST_X = posx()
    LAST_Y = posy()
end
if proximity(LAST_X, LAST_Y, posx(), posy()) >= DISTANCE_ALERT then
    LAST_X = nil
    LAST_Y = nil
   
    playsound('default')
    flashclient()

    if PAUSE then
        pausebot(true)
    end
   
    for i = 1, 10 do
        playsound('default')
        flashclient()
    end
else
    LAST_X = posx()
    LAST_Y = posy()
end


like this work perfect
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