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FREE Eat food from ground around you
#1
This script will it eat food directly from ground/floor. It will search for one of the listed foods on the sqms around your character.
There's also an option to untrash it, if there are items on food sqm then it will try to pickup.

There are two scripts in this thread, both of which do the same thing. The only difference is in the UNTRASH option, in the first script it will only pick up the trash to your bp, in the second script it will try to move to another sqm on the floor and if you can't, it will try to get it to your bp.

1st script
On this script, the UNTRASH option will pickup the trash to your bp.
local FOODS = { 3578, 3582, 3577, 3585, 3725 } -- List of food ids.
local EAT_TIME = { Min = 300, Max = 480, } -- In SECONDS. Time to wait after eating food to eat again.
local EAT_TRIES = { Min = 3, Max = 8, } -- How tries to eat
local STOP_FULL = true -- Stop if you are full msg appears.
local UNTRASH = true

NEXT_EAT_TIME = NEXT_EAT_TIME or 1

if connected() and runningtime() >= NEXT_EAT_TIME then
    local tiles = gettiles()
    local player_x = posx()
    local player_y = posy()
    local player_z = posz()

    local food_location = { id = 0, x = 0, y = 0 }

    for _, tile in ipairs(tiles) do
        if math.abs(tile.posx - player_x) <= 1 and math.abs(tile.posy - player_y) <= 1 and tile.posz == player_z and tile.itemcount > 1 then
            for __, item in ipairs(tile.items) do
                if table.find(FOODS, item.id) ~= nil then
                    food_location.id = item.id
                    food_location.x = tile.posx
                    food_location.y = tile.posy
                    break
                end
            end
            if UNTRASH and food_location.id > 0 then
                local top_item = topitem(tile.posx, tile.posy, tile.posz)
                while top_item.id > 0 and top_item.id ~= food_location.id and table.find(FOODS, top_item.id) == nil and itemhasflags(top_item.id, 16) do
                    moveitems(top_item.id, '', ground(tile.posx, tile.posy, tile.posz), 100)
                    wait(500, 800)
                    top_item = topitem(tile.posx, tile.posy, tile.posz)
                end
            end
        end

        if food_location.x > 0 then
            break
        end
    end

    if food_location.x > 0 then
        for i = 1, random(EAT_TRIES.Min, EAT_TRIES.Max) do
            useitem(food_location.id, ground(food_location.x, food_location.y, player_z))
            wait(400, 800)
            if STOP_FULL and statusmessage() == 'You are full.' then
                break
            end
        end
        NEXT_EAT_TIME = runningtime() + random(EAT_TIME.Min, EAT_TIME.Max)
    end
end


2nd script
On this script, the UNTRASH option will try to move trash to another sqm or pickup the trash to your bp.
local FOODS = { 3578, 3582, 3577, 3585, 3725 } -- List of food ids.
local EAT_TIME = { Min = 300, Max = 480, } -- In SECONDS. Time to wait after eating food to eat again.
local EAT_TRIES = { Min = 3, Max = 8, } -- How tries to eat
local STOP_FULL = true -- Stop if you are full msg appears.
local UNTRASH = true

NEXT_EAT_TIME = NEXT_EAT_TIME or 1

if connected() and runningtime() >= NEXT_EAT_TIME then
    local tiles = gettiles()
    local player_x = posx()
    local player_y = posy()
    local player_z = posz()

    local food_location = { id = 0, x = 0, y = 0 }

    for _, tile in ipairs(tiles) do
        if math.abs(tile.posx - player_x) <= 1 and math.abs(tile.posy - player_y) <= 1 and tile.posz == player_z and tile.itemcount > 1 then
            for __, item in ipairs(tile.items) do
                if table.find(FOODS, item.id) ~= nil then
                    food_location.id = item.id
                    food_location.x = tile.posx
                    food_location.y = tile.posy
                    break
                end
            end
            if UNTRASH and food_location.id > 0 then
                local top_item = topitem(tile.posx, tile.posy, tile.posz)
                while top_item.id > 0 and top_item.id ~= food_location.id and table.find(FOODS, top_item.id) == nil do
                    local flag = false
                    if itemhasflags(top_item.id, 13) == false then
                        local move_sqm = wheretomoveitem(tile.posx, tile.posy, tile.posz)
                        if move_sqm.posx > 0 then
                            flag = true
                            moveitems(top_item.id, ground(move_sqm.posx, move_sqm.posy, move_sqm.posz), ground(tile.posx, tile.posy, tile.posz), 100)
                            wait(500, 800)
                        end
                    end
                    if flag == false and itemhasflags(top_item.id, 16) then
                        moveitems(top_item.id, '', ground(tile.posx, tile.posy, tile.posz), 100)
                        wait(500, 800)
                    end
                    top_item = topitem(tile.posx, tile.posy, tile.posz)
                end
            end
        end

        if food_location.x > 0 then
            break
        end
    end

    if food_location.x > 0 then
        for i = 1, random(EAT_TRIES.Min, EAT_TRIES.Max) do
            useitem(food_location.id, ground(food_location.x, food_location.y, player_z))
            wait(400, 800)
            if STOP_FULL and statusmessage() == 'You are full.' then
                break
            end
        end
        NEXT_EAT_TIME = runningtime() + random(EAT_TIME.Min, EAT_TIME.Max)
    end
end
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