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FREE Make burst arrows and stack
#1
Hello.

This script will cast burst arrow spell and stackitems.

local spell = 'exevo con flam'
local spell_mana = 120
local capacity = 15 -- Stops if your capacity is equal or lower than this value.

if mp() >= spell_mana and cancast() and cap() > capacity then
    cast(spell)
    wait(1000)
    stackitems()
    wait(800)
end

An alternative to make more "legit", you setup a Mana range that a value will be sorted. If mana is higher than sorted value it will make burst arrow.
local spell = 'exevo con flam'
local spell_mana = { Min = 120, Max = 150 } -- Mana range that a value will be sorted. If mana is higher than sorted value it will make burst arrow.
local capacity = 15 -- Stops if your capacity is equal or lower than this value.

if MANA_MAKE == nil then
    MANA_MAKE = random(spell_mana.Min, spell_mana.Max)
end

if mp() >= MANA_MAKE and cancast() and cap() > capacity then
    cast(spell)
    wait(1000)
    stackitems()
    wait(800)
    MANA_MAKE = random(spell_mana.Min, spell_mana.Max)
end

Make burst arrow and drop on house
local spell = 'exevo con flam'
local spell_mana = { Min = 120, Max = 150 } -- Mana range that a value will be sorted. If mana is higher than sorted value it will make burst arrow.
local drop_location = { X = 12345, Y = 12345, Z = 6 }
local ammo = 'burst arrow'


if MANA_MAKE == nil then
    MANA_MAKE = random(spell_mana.Min, spell_mana.Max)
end

if mp() >= MANA_MAKE and cancast() then
    cast(spell)
    wait(1000)
    stackitems()
    wait(800)
    moveitems(ammo, ground(drop_location.X, drop_location.Y, drop_location.Z), '', 100)
    wait(300, 500)
    MANA_MAKE = random(spell_mana.Min, spell_mana.Max)
end

Make burst arrow only if your capacity is equal or higher than X and you have less than X burst arrows.
local item = 'burst arrow'
local spell = 'exevo con flam'
local spell_mana = 120
local capacity = 10 -- Stops if your capacity is equal or lower than this value.
local min_count = 85

if mp() >= spell_mana and cancast() and cap() > capacity and itemcount(item, '', true) < min_count then
    cast(spell)
    wait(1000)
    stackitems()
    wait(800)
end


Make burst arrow only if you have less than X burst arrows.
local item = 'burst arrow'
local spell = 'exevo con flam'
local spell_mana = 120

local min_count = 85

if mp() >= spell_mana and cancast() and itemcount(item, '', true) < min_count then
    cast(spell)
    wait(1000)
    stackitems()
    wait(800)
end
Reply

#2
can you add a sqm to drop each 100 burst arrow ?
Reply

#3
Done
Reply

#4
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Thank you, but how can i config a SQM to cast spell and run if danger detected, like Runemaker?


EDIT: I set runemaker but execute script before mana of runemaker cast spell and work it xD
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