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FREE Shoot runes on creature (directly) according creature's health
#1
Shoot runes on creature (directly) according creature's health
local MIN_HEALTH = 80 -- Min. health pc to shoot runes. Only shoot runes if your characters hp% is higher than this value.
local Monsters = {
    { Name = 'Demon', HpMin = 0, HpMax = 100, Rune = 'heavy magic missile rune' }, -- Monster name, Hp min and max to shoot runes and which rune.
    { Name = 'Orc', HpMin = 20, HpMax = 100, Rune = 'heavy magic missile rune' }, -- On this case, it will only shoot runes when orc has hp% between 20 and 100%.
}

local attacked_creature = attacked()
if attacked_creature.id > 0 and hppc() >= MIN_HEALTH and cancast() then
    for _, monster in ipairs(Monsters) do
        if monster.Name:lower() == attacked_creature.name:lower() and attacked_creature.hppc >= monster.HpMin and attacked_creature.hppc <= monster.HpMax then
            useitemoncreature(monster.Rune, attacked_creature.id)
            wait(1000, 1300)
            break
        end
    end
end

keywords: use rune creature, shoot rune creature, check health and use rune, use rune monster, shoot rune monster
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#2
return this error "20:13:30 - LUA Script -> HMM: 7: attempt to index global 'target' (a userdata value)"
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#3
Hello.

Try again, i just fixed it.
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