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FREE [v0.2] Check for rune and Open next backpack or Alert
#1
Hello.

This script will check if there are RUNES on specific backpack's and...
1. IF OPEN_BACKPACK is ENABLED... If there are no specific rune and there are a container, it will open this container. I recommend to disable "OPEN_BACKPACK" (set "OPEN_BACKPACK" as false) while using "Healer/Settings/Open next BP for more supply" or "Targeting/Settings/Open next BP for more runes".
2. If there are less or equal to MinCount and there are no container, it will play a sound and flash the client.

I recommend you to use Backpack index instead of names, unless you use that specific backpack (e.g.: "golden backpack') for your runes backpacks only and all runes backpacks INSIDE are the same kind. So if you are using Golden Backpack for runes and gold coins OR not using same color for all runes backpacks, you must use index.

Index is zero-based and according the order that you opened the backpacks.

local Backpack = 'green backpack' -- specific container to check for runes.
local Rune = 'ultimate healing rune' -- rune to check.

local OPEN_BACKPACK = true -- open next backpack for more runes?

local PLAY_ALERT = true -- Play alert on MinCount?
local ALERT_COUNT = 2 -- Min. count to play alert.

--[[ DON'T EDIT BELOW THIS LINE --]]
--[[ DON'T EDIT BELOW THIS LINE --]]
--[[ DON'T EDIT BELOW THIS LINE --]]

if connected() then
    Rune = itemid(Rune)

    local Containers = getcontainers()

    for i = 1, #Containers do
        local cont = Containers[i]
        local ContainerSlot = -1
        local RunesCount = 0

        if (cont.name:lower() == Backpack:lower() or tostring(Backpack) == tostring(cont.index)) then
            for j = 1, #cont.items do
                local item = cont.items[j]
                if itemhasflags(item.id, 4) then
                    ContainerSlot = item.index
                elseif item.id == Rune then
                    RunesCount = RunesCount + item.count
                end
            end

            if OPEN_BACKPACK and RunesCount == 0 and ContainerSlot >= 0 then
                openitemslot(ContainerSlot, cont.index, false)
                wait(1000)
            elseif PLAY_ALERT and RunesCount <= ALERT_COUNT and ContainerSlot == -1 then
                playsound('default')
                flashclient()
                wait(800)            
            end
        end
    end
end
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