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Giving up. :/
#1
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local SAFE_LOCATION = { X = XXX, Y = XXX, Z = X } -- Safe location to walk to. It must be in your screen!!
local FIELDS_IDS = { 2118, 2119, 2121, 2127, 2126, 2123, 2124,  } -- Field ids. 2127-Poison Field, 2126-Energy Field, 2123-Fire Field(BigForm), 2124Fire Field(MediumForm)
local SafeList = { 'XXX', 'XXX', } -- Your safelist
local CheckPlayers = true -- Check for players? Not going to CAST SPELL if player on screen.
local CheckAllFloor = false -- Checks all floors for players?
local LOCATION = { X = XXX, Y = XXX, Z = XXX }
local soft = {id = 3549, use = 3246, worn = 5570}
local boots_location = 'red backpack'

local tile = gettile(LOCATION.X, LOCATION.Y, LOCATION.Z)
local foundFields = false

for _, item in ipairs(tile.items) do
    if table.find(FIELDS_IDS, item.id) ~= nil then
        foundFields = true
        break
    end
end

if burning() or energized() or paralyzed() or foundField then
        else
if not islocationxyz(LOCATION.X, LOCATION.Y, LOCATION.Z) then
    setsettings('Runemaker/Enabled', false)
    wait()
    setsettings('Cavebot/Enabled', true)
    wait(10000)
    moveitems(soft.use, boots_location, 'feet', 100)
    wait()
        if reachlocation(SAFE_LOCATION.X, SAFE_LOCATION.Y, SAFE_LOCATION.Z) then
        wait(1000)
        setsettings('Cavebot/Enabled', false)
        wait()
            if poisoned() then
            wait(1000)
            cast('exana pox')
            wait(2000)
            end
                if CheckPlayers == yes or  paroundignore(0, CheckAllFloor, unpack(SafeList)) == 0 then
                wait(5000)
                moveitems(soft.id, 'feet', boots_location, 100)
                say('alana sio "' .. name() .. '"')
                wait(1000, 1200)
                setsettings('Runemaker/Enabled', true)
    end
end
            end
end

Hey, I am giving up on this. Nothing works like I want.
When I pause the bot and enable it again so runemaker gets disabled by no reason even if he is on LOCATION.
Fields? No problem for character. If ID 2124 is on LOCATION he says anyway alana sio.
Safezone? Jesus christ, he is by no fkn reason just standing at the door sqm and character doesnt do anything, he doesnt even go to safelocation or to waypoint with safelocation


I really beg You men, and please before
moveitems(soft.id, 'feet', boots_location, 100)
 add = >     if hp% lower than 70 then xlog

I want that work like this

if connected > if not at location else if burning etc else if monsters at screen > runemaker disable > going to safelocation > if not in safelocation > go to safelocation again > if on safelocation then > soft boots to backpack > if poisoned cast exana pox > check if field ids on screen > if yes wait > if no fields then check if players on screen > if yes wait > if only playersafelist on screen or nobody then > check if hp% is lower than 80 then > if yes xlog > if not > check if monsters on screen > if yes xlog > if monstersafelist or no monsters att all at screen > put soft boots on feet > say alana sio > runemaker enable

#2
local SAFE_LOCATION = { X = 1234, Y = 1234, Z = 6 } -- Safe location to walk to. It must be in your screen!!
local FIELDS_IDS = { 2118, 2119, 2121, 2127, 2126, 2123, 2124 } -- Field ids. 2127-Poison Field, 2126-Energy Field, 2123-Fire Field(BigForm), 2124Fire Field(MediumForm)
local SafeList = { 'x'} -- Your safelist
local CheckPlayers = true -- Check for players? Not going to CAST SPELL if player on screen.
local CheckAllFloor = false -- Checks all floors for players?
local LOCATION = { X = 12345, Y = 12345, Z = 6 }
local soft = {id = 3549, use = 3246, worn = 5570}
local boots_location = 'red backpack'

if connected() and runemaker_isondanger() == false and runemaker_isrefilling() == false then
    local tile = gettile(LOCATION.X, LOCATION.Y, LOCATION.Z)
    local foundFields = false

    for _, item in ipairs(tile.items) do
        if table.find(FIELDS_IDS, item.id) ~= nil then
            foundFields = true
            break
        end
    end

    if islocationxyz(SAFE_LOCATION.X, SAFE_LOCATION.Y, SAFE_LOCATION.Z) == false then
        if burning() or energized() or paralyzed() or foundFields or (CheckPlayers == true and paroundignore(0, CheckAllFloor, unpack(SafeList)) > 0) then
            setsettings('Runemaker/Enabled', false)
            moveitems(soft.use, boots_location, 'feet', 100)
            if reachlocation(SAFE_LOCATION.X, SAFE_LOCATION.Y, SAFE_LOCATION.Z) then
                if poisoned() then
                    cast('exana pox')
                    wait(2000)
                end
            end
        end
    else
        if hppc() <= 70 then
            xlog()
        else
            if foundFields == false and getsettings('Runemaker/Enabled') ~= true and (CheckPlayers == false or paroundignore(0, CheckAllFloor, unpack(SafeList)) == 0) then
                wait(5000)
                moveitems(soft.id, 'feet', boots_location, 100)
                say('alana sio "' .. name() .. '"')
                wait(1000, 1200)
                setsettings('Runemaker/Enabled', true)
            end
        end
    end
end

#3
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