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local SAFE_LIST = { 'friend', 'maker', 'another maker' }
local WAYPOINT = 'go_safe'
if paroundignore(0, table.unpack(SAFE_LIST)) > 0 then
gotolabel(WAYPOINT)
end
Or this script, which will also check if you already are between a waypoint range and only calls gotolabel if not. So if you are already are between wpt range then it will do nothing.
This is useful when you need to walk few waypoints instead of just one. Otherwise, it will keep comming back to waypoint you setup.
local SAFE_LIST = { 'friend', 'maker', 'another maker' }
local WAYPOINT = 'go_safe'
local WAYPOINT_RANGE = { Start = 5, End = 10 }
if paroundignore(0, table.unpack(SAFE_LIST)) > 0 then
local wpt = waypoint()
if wpt.index == -1 or wpt.index < WAYPOINT_RANGE.Start or wpt.index > WAYPOINT_RANGE.End then
gotolabel(WAYPOINT)
end
end