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HUD - Skill Performer (some ideas)
#1
Lightbulb 
Hello, 

Is there a way to measure the estimated time to the next skill level? It would be really cool to have a simple HUD that talks about how long my next skill will evolve.

Likewise, one who spoke how many runes I am making per minute and how much ML I will be able to evolve in the day.

Any idea?
It is a suggestion, nobody NEEDS it.

Best,
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#2
Hello.

Yes, it's a bit complex but possible to be done.

Use runningtime() to know for how long Bot is running, so you know how long took to advance 1%.
Use shieldingpc() (or axepc(),etc.) to get current skill % and make the math based on runningtime(). Save results on a variable to be used when you get +1%, once you get +2% or +3% you can get the estimated time.

If you get +1% in 400 seconds, but took 590 seconds to get +1% after 1%, so 2% total and needs 30% to skill up, just make the math (30*590) = 15000 seconds. You should "ignore" the first +1% because it's not accurate.

I'm sorry if my reply is a bit confusing. xD
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#3
Jesus christ, help me!

haha, how can i use this ?

Thanks allot
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#4
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This would be a great idea, has anyone managed to develop it?
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