02-21-2023, 05:55 PM
a script that heals the summons, and that always waits for the summons without giving lost
for example:
Pause walker when summon is out of screen
local SUMMON_NAMES = {"Monk", "Orc Berserker"} -- type here your summon names
local AMMOUNT = 2 -- type amount of summons to verify
local RANGE = 3 -- distance from summons to stop walker.
local HEAL_SUMMONS = { -- heal summons with uh/ih:
enabled = true, -- true/false
runeid = 2273, -- id to heal (2273 is uh)
mob_hpperc = 50, -- heal when mob hp below
your_hpperc = 50, -- don't heal mob when yout hpperc is below
as I don't understand anything about lua script, I'm giving this example, I don't know if it's like that
for example:
Pause walker when summon is out of screen
local SUMMON_NAMES = {"Monk", "Orc Berserker"} -- type here your summon names
local AMMOUNT = 2 -- type amount of summons to verify
local RANGE = 3 -- distance from summons to stop walker.
local HEAL_SUMMONS = { -- heal summons with uh/ih:
enabled = true, -- true/false
runeid = 2273, -- id to heal (2273 is uh)
mob_hpperc = 50, -- heal when mob hp below
your_hpperc = 50, -- don't heal mob when yout hpperc is below
as I don't understand anything about lua script, I'm giving this example, I don't know if it's like that