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Items on screen
#1
Hello,

Could you make script when RUNMAKING :


If see items "Parcel" "box" - go to (danger sqm)
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#2
Hello.

You can use Alerts->Item on Screen->Enable Cavebot.

Enable Cavebot: If cavebot IS DISABLED, this will enable and go to label "alert_itemonscreen". If label not found, it will go to first waypoint.

The deal is that if you don't disable runemaker, it may walk back. So this script will disable runemaker and try to reach the location.
If the location IS NOT ON SCREEN then you MUST use the second script, which will use cavebot by using gotolabel() and enabling cavebot.
local DANGER_LOCATION = { X = 12345, Y = 12345, Z = 6 }
local ITEMS_ID = { 1234, 5678, 0123 } -- Items that trigger.

local player_z = posz()
local tiles = gettiles()

local FOUND_ITEM = false

for _, tile in ipairs(tiles) do
    if player_z == tile.posz and tile.itemcount > 1 then
        for __, item in ipairs(tile.items) do
            if table.find(ITEMS_ID, item.id) ~= nil then
                FOUND_ITEM = true
                break
            end
        end
    end

    if FOUND_ITEM then
        break
    end
end

if FOUND_ITEM then
    setsettings('Runemaker/Enabled', false)
    reachlocation(DANGER_LOCATION.X, DANGER_LOCATION.Y, DANGER_LOCATION.Z, true)
end


local ITEMS_ID = { 1234, 5678, 0123 } -- Items that trigger.
local CAVEBOT_WPT_LABEL = 'item_found'
local player_z = posz()
local tiles = gettiles()

local FOUND_ITEM = false

for _, tile in ipairs(tiles) do
    if player_z == tile.posz and tile.itemcount > 1 then
        for __, item in ipairs(tile.items) do
            if table.find(ITEMS_ID, item.id) ~= nil then
                FOUND_ITEM = true
                break
            end
        end
    end

    if FOUND_ITEM then
        break
    end
end

if FOUND_ITEM then
    setsettings('Runemaker/Enabled', false)
    gotolabel(CAVEBOT_WPT_LABEL)
    setsettings('Cavebot/Enabld', true)
end
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