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Push / Spell Delay Script
#1
Spell Delay Script
Playing on Retrocores and on a video the GM uses a mana test and got the idea. Would it not be good with a delay on the rune making if that would happen? I am not sure how much mana that test gives you, but if you get full mana it would be weird if it started making runes directly. Would be nice if it took maybe like 10 - 20 seconds or that you could add a random delay yourself? 



Push Script
I am standing to my house a lot, would be nice if the character would go into the house if they are being pushed as a security instead of going back to the character stand. Maybe even better would be if the character could say something after going into the house like random choices that you add yourself to the script.
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#2
Hello.

Spell Delay Script
I will not add delays, but there are scripts that may help you with that...

This script will alert and pause bot or disable runemaker when you get more than 1 mana since last script run:
|Only Registered members can see download links. | Click here to buy subscription or here to register.


This script will let runemaker disabled and only enable it every X seconds and if you have enough mana to make runes... So it will not make runes if GM use mana rune:
|Only Registered members can see download links. | Click here to buy subscription or here to register.


Push Script
I will think about that and maybe add that on Runemaker->Refill Settings.
For now, you can use a script like this:
|Only Registered members can see download links. | Click here to buy subscription or here to register.

local CURRENT_LOCATION = { X = 12345, Y = 12345 } -- Location where you stand.
local SAFE_LOCATION = { X = 54321, Y = 54321 } -- Location to move when you get moved.
local TEXT_SAY = 'lol' -- Text to say when reach safe place.
local TIME_WAIT_SAFE = { Min = 10000, Max = 15000 } -- IN MILLISECONDS. Time range to wait before enabling runemaker again while after getting on safe place.

if (posx() ~= CURRENT_LOCATION.X or posy() ~= CURRENT_LOCATION.Y) and runemaker_isondanger() == false and runemaker_isrefilling() == false then
    setsettings('Runemaker/Enabled', false)
    if reachlocation(SAFE_LOCATION.X, SAFE_LOCATION.Y, posz(), false) then
        wait(500, 800)

        local diffX = SAFE_LOCATION.X - posx()
        local diffY = SAFE_LOCATION.Y - posy()

        if diffX == 1 and diffY == 0 then
            move('e')
        elseif diffX == -1 and diffY == 0 then
            move('w')
        elseif diffX == 0 and diffY == 1 then
            move('s')
        elseif diffX == 0 and diffY == -1 then
            move('n')
        elseif diffX == 1 and diffY == -1 then
            move('ne')
        elseif diffX == -1 and diffY == -1 then
            move('nw')
        elseif diffX == 1 and diffY == 1 then
            move('se')
        elseif diffX == -1 and diffY == 1 then
            move('sw')
        end
        wait(500, 800)
        say(TEXT_SAY)
        wait(TIME_WAIT_SAFE.Min, TIME_WAIT_SAFE.Max)
        setsettings('Runemaker/Enabled', true)
    end
end
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