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Random waypoints
#1
Hello,
Is there any possible to make bot walking not on exact waypoint every lap? Or can u make a script for me.
I want bot to walk randomly 1/2/3 sqm on left/right/north/south etc. (some random sqm near waypoint) from that exact waypoint.
Because it's so obvious when it runs all the time same way that it's a bot xd.
If there is a topic about it please a link i didn't find anything about it. 
Thanks.
Reply

#2
Hello.

Every waypoint can be randomized on Bot, there's a range that you can setup which Bot will sort a different sqm to walk on that range, 1x1 by default.
You could also create different hunting paths and use random() and gotolabel functions to choose which path it should follow at time.
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#3
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I have tried this, but it seems I have made a mistake


HTML clipboard
.fctbNone{ color:#000000; }
.fctbStyle4Style6{ color:#39659c;font-weight:bold;color:#840084;font-weight:bold; }
.fctbStyle6{ color:#840084;font-weight:bold; }
.fctbStyle8{ color:#737173;font-weight:bold; }
.fctbStyle7{ color:#008200; }
.fctbStyle2Style6{ color:#0000ff;font-weight:bold;color:#840084;font-weight:bold; }
.fctbStyle0{ color:#ff0000; }
.fctbStyle0Style6{ color:#ff0000;color:#840084;font-weight:bold; }
.fctbStyle3Style6{ color:#000000;font-weight:bold;color:#840084;font-weight:bold; }

if cap() >= 20 then
    gotolabel('todepositer')
else
    gotolabel(random('fishpoint1', 'fishpoint2', 'fishpoint3', 'fishpoint4', 'fishpoint5' ))
end
Reply

#4
Hello.

Random works only for numbers, but it's a good suggestion to make it possible to strings or so as well.

if cap() >= 20 then
    gotolabel('todepositer')
else
    local spots = { 'fishpoint1', 'fishpoint2', 'fishpoint3', 'fishpoint4', 'fishpoint5' }
    gotolabel(spots[random(1, #spots)])
end
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#5
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super usefull, with this i can finish my bot thanks
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