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Rune Making - BP INSIDE
#1
Hello, is there a way to tell the bot to pick up a backpack inside a backpack? Cause, right now you have to put 1 backpack with runes ontop another in the house for the bot to work. But if you are some other, you have multiple chars at the house and you are only able to put down 20 backpacks on 1 spot. If you could put 1 backpack with 20 backpacks inside and on 3 different spots, would make it much better. 

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so those 3 backpacka got 20 backpack inside each other. Is it possible to do a script to open 1 and take the backpack from inside it?
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#2
i need this as well
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#3
You already can do that using Refill Settings. Please, use search before asking or requesting something to save time.
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#4
I can't find that in refill settings. You can only pick between single runes or bp of runes, not like "take 1 bp blanks from the purple backpack and put the made bp runes into the blue backpack" or whatever.
I think its more "humanlike" than what the bot does right now since it wouldn't even have to move like that, could just open 3 bps that are inside your doorway for blanks, runes and food. Or however many you want if its color coded.
Also another suggestion (or I guess my first since this wasnt mine) would be if you could link together 3 clients of the bot somehow so that if 1 maker makes runes all of them make runes like 1 by 1 after eachother like a player would.

Do you mean that we can do that ourselves with "no blanks: enable cavebot" or does this feature actually exist and I just missed it?
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#5
Hello.

You don't even need to use Runemaker tab if you like, you can do/reproduce everything Runemaker tab does on a LUA scripts using Cavebot->Action or Persistents.
But yeah, you could use "no blanks: enable cavebot" to enable cavebot and make waypoints to disable runemaker, reach a spot, drop and pickup more, walk back and enable runemaker.

You could even make a script to open a backpack that's on door sqm and leave blank rune bps there. So once no more blank runes then drop made runes bp away (without reaching the place, just throw from far) and get blank bps from the backpack thats on door sqm.

You have thousands of possibilities, with LUA basic knowledge to create such a script.

People should not just get used to the GUI tools, but should have "open mind" to the various possibilities given due to LUA Scripts. I've added tools that run LUA scripts exactly so that people can create scripts according to their needs.
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#6
Problem is i don't have much programming experience, and the "LUA functions and variables" have no exact examples, most of them don't even have an explanation.
Been struggling for about 2 hours to just get reachgrounditem() to respect the boolean and not walk on the bp which still doesn't work, and even worse to open a bp on the ground since there is no exact examples of openitem() or ground() like exact syntax of how to write it and when i use search function i can't find any examples with actual numbers.

Only way i got my old ek depositer to work was to have a "use" on container coords in the cavebot, but I'm trying to make it a persistent system that checks now and then if the bps are open, otherwise opens them so the runemaker can keep doing its thing and have resupp script in cavebot.

Open mind is good ofc but doesn't really help me until I learn all of this, but at leasts it's challenging and fun!



edit: I got this baby step to work at least, man it would be nice if that "direction" thing in cavebot went back to central by default when you switch tabs. Added the wrong coords cus i checked there heh xD
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#7
Hello.

The function declaration in the LUA functions and variables thread is already an example, as it specifies all parameters and its return.
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The description is clear enough. And if you're in doubt, just run the function and see for yourself what it does exactly.

There are several scripts on forums that use these functions, so you can use forum's search tool to find these scripts and have them as a practical example.

I understand that you're not an experienced programmer and I don't even expect that from users here, but unfortunately, I can't do users's job. The functions you are failing to use are very simple and do not require LUA expertise. But some scripts may require a basic knowledge of LUA. If a user needs a script, he is responsible for creating that script himself. Of course, he can pay or ask for help for free, but that doesn't force anyone to make the script.

I'm glad you understand this as a challenge to learn, that's a great start. And this probably will make you able to develop these scripts, or at least, when you ask for help, it will show that you really tried. Unlike other people who don't even try.

You can use windowcount(optional string name) to check for a open container.
windowcount(optional string name) [number]: Represent the amount of defined windows that are open.

In fact, if I change "Cavebot->Direction" then it could cause a lot more problems. Because when selecting a direction option, the person knows that direction is selected.
Note that you can use HUDs->Show waypoints to display on game-client where the waypoints are, making it easy to create or detect errors.

I am always around if you need any help.
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#8
Oh yea that last tip was really nice, i'll defo use that!
I almost got my whole setup completed, i would just like one more feature that im not completely sure if i can do but if i ask about it here and any staff from the ots reads this then they might be able to identify my makers from it so therefore i wonder if its OK to PM you about it?


Nvm, solved it
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