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Runemaking
#1
Hello, on the runemaker tab you are able to cross [Player] and other stuff. But as soon as a player goes on screen it will go into the house. Is it possible to make it just go into the house if the player is 1 sqm away from me?
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#2
Hello.

Unfortunately, no, but it's a good idea that i will work on next release or so.
The only way to do something similar like that is using Persistent to make your own "on danger check for players". Once if finds a player that's around your character then disable runemaker and reach a specific sqm.

It may not work 100%, but maybe it's enough for you.

This script will check if there's player around you then it will DISABLE Runemaker and try go to "SAFE_LOCATION" then wait a random time between "TIME_WAIT" range.
Once it finishes waiting, it check for that SPECIFIC PLAYER again and will enable Runemaker again. So Runemaker will walk back to position.

local SAFE_LIST = { 'maker one', 'another character', 'some friend' } -- Players that will not trigger the script.
local SAFE_LOCATION = { X = 12345, Y = 12345 } -- Safe spot
local TIME_WAIT = { MIN = 10000, MAX = 30000 } -- Time to wait after reaching safe spot. In milliseconds.

table.lower(SAFE_LIST)
local players = getcreatures('pfs')

for _, player in ipairs(players) do
    if player.dist <= 1 and table.find(SAFE_LIST, player.name:lower()) == nil then
        setsettings('Runemaker/Enabled', false)
        if reachlocation(SAFE_LOCATION.X, SAFE_LOCATION.Y, posz(), true) then
            wait(800, 1200)
            if posx() == SAFE_LOCATION.X and posy() == SAFE_LOCATION.Y then
                wait(TIME_WAIT.MIN, TIME_WAIT.MAX)
                if paround(0, player.name) == 0 then
                    setsettings('Runemaker/Enabled', true)
                end
            end
        else
            playsound('default')
            flashclient()
        end
        break
    end
end
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#3
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Do I have to put this in every time or can I save this as a file or how does it work?
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#4
Hello.

Use on Persistents, so this script will run every x seconds.
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#5
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I tried this script it does walk to the square I wanted but it wont go back to the spot after the seconds I set (miliseconds)
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#6
Hello.

There was a small bug on that script, but i fixed it.

Runemaker->Refill is supposed walk back, but if you are not using it then use this code:
local SAFE_LIST = { 'maker one', 'another character', 'some friend' } -- Players that will not trigger the script.
local SAFE_LOCATION = { X = 12345, Y = 12345 } -- Safe spot
local CHARACTER_LOCATION = { X = 12345, Y = 12345 } -- Spot to make runes
local TIME_WAIT = { MIN = 10000, MAX = 30000 } -- Time to wait after reaching safe spot. In milliseconds.

table.lower(SAFE_LIST)
local players = getcreatures('pfs')


local player_z = posz()

for _, player in ipairs(players) do
    if player.dist <= 1 and table.find(SAFE_LIST, player.name:lower()) == nil then
        setsettings('Runemaker/Enabled', false)
        if reachlocation(SAFE_LOCATION.X, SAFE_LOCATION.Y, player_z, true) then
            wait(800, 1200)
            if posx() == SAFE_LOCATION.X and posy() == SAFE_LOCATION.Y then
                wait(TIME_WAIT.MIN, TIME_WAIT.MAX)
                if paround(0, player.name) == 0 then
                    reachlocation(CHARACTER_LOCATION.X, CHARACTER_LOCATION.Y, player_z, true)
                    wait(500, 800)
                    setsettings('Runemaker/Enabled', true)
                end
            end
        else
            playsound('default')
            flashclient()
        end
        break
    end
end
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#7
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Alright, I just added the Z = . } to the end of the code. But this updated one with the walk back line, worked perfectly very nice
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