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Runemakker
#1
Smile 
Hello, 
is it possible to have a script that the character goes inside home to do the rune , after aleta sio? Thanks
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#2
Hello.

Why would you go inside house to make runes? Anyway, you can do that using Runemaker -> Refill Settings -> Character and on Danger.
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#3
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hello arkilys,
it wouldnt works. Since last updayte characters got pz locked when doing runes in front of the house, also we cant cast rune spell when we are at stacks.
So there is a little bit of logic on it. I tried to scripted it but im suck
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|Only Registered members can see download links. | Click here to buy subscription or here to register.alt="Sad" title="Sad" class="smilie smilie_8" /> .
Something like :
When mana = X , Walk (X,Y)
Press "f11" .
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#4
Your request doesn't matches what you just said above. Runemaker -> Refill Settings -> Character and on Danger will stand on a place and run to on danger sqm when some danger triggers.

Anyway, here it goes. If you need a different thing, you will need to explain exactly (maybe even step-by-step) what you need the script to do.
local SPELL_MANA = 100 -- Mana to go out and make rune.
local SPELL_WORDS = 'adori gran' -- Spellwords to make rune.
local LOCATION_MAKERUNE = { X = 12345, Y = 12345, Z = 6 } -- Location to go when Mana is higher than SPELL_MANA.
local LOCATION_WALKBACK = { X = 12345, Y = 12345, Z = 6 } -- Location to go after making rune or when no mana to make rune.




local CHECK_LOCATION = false

if runemaker_isondanger() == false and runemaker_isrefilling() == false then
    if mp() >= SPELL_MANA then
        if reachlocation(LOCATION_MAKERUNE.X, LOCATION_MAKERUNE.Y, LOCATION_MAKERUNE.Z, true) then
            wait(400, 800)
            cast(SPELL_WORDS)
            wait(200, 400)
            CHECK_LOCATION = true
        end
    else
        CHECK_LOCATION = true
    end
        
    if CHECK_LOCATION and (posx() ~= LOCATION_WALKBACK.X or posy() ~= LOCATION_WALKBACK.Y) then
        reachlocation(LOCATION_WALKBACK.X, LOCATION_WALKBACK.Y, LOCATION_WALKBACK.Z, true)
        wait(400, 800)
    end
end


This will use Alana sio instead of walking back.
local SPELL_MANA = 100 -- Mana to go out and make rune.
local SPELL_WORDS = 'adori gran' -- Spellwords to make rune.
local LOCATION_MAKERUNE = { X = 12345, Y = 12345, Z = 6 } -- Location to go when Mana is higher than SPELL_MANA.


if runemaker_isondanger() == false and runemaker_isrefilling() == false then
    if mp() >= SPELL_MANA then
        if reachlocation(LOCATION_MAKERUNE.X, LOCATION_MAKERUNE.Y, LOCATION_MAKERUNE.Z, true) then
            wait(400, 800)
            cast(SPELL_WORDS)
            wait(200, 400)
            say('alana sio')
        end
    elseif posx() == LOCATION_MAKERUNE.X and posy() == LOCATION_MAKERUNE.Y then
        say('alana sio')
        wait(400, 800)
    end
end
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#5
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Thanks , I will try to use it, if don’t works I will try to be more clear about it. Sorry for bad English.
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#6
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Its working, the only problem is that char is not following the xyz when he should go out of house after he made the rune.
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#7
After making runes, does it just stops or try walk to around the "LOCATION_WALKBACK" location? I just updated code, so maybe it's fixed now.
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#8
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#9
That's why I told you to make a detailed request, because I can't predict which options you are using.

I've updated the code to do nothing while it's refilling or danger.
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#10
On this server you can't make rune and then enter house (1 minute)
So we need a script that characters make a backpack and then throw it inside or some kind of way to make runes safely
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