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IgnoreList = {'PlayeTo Ignore', 'AnotherPlayer ToIgnore'} -- Player that CAN attack you.
MoveDirection = 'n' -- Directions can be: "n", "s", "e", "w", "nw", "ne", "sw" or "se"
WalkTimes = 3 -- How many sqm do you want to walk ?
-- Don't edit below
Attacker = pattacker()
if Attacker.name ~= '' and not table.find(IgnoreList, Attacker.name) then
for i = 1, WalkTimes do
move(MoveDirection)
end
end
Note that if you keep being attacked, you'll keep moving.
You could use Runemaker -> On Danger even if you are a knight, you would just need to setup a very high mana to make the rune, something that your character would never reach.
Alternatively, using the script that Bamado developed, I made it reach a specific position.
IgnoreList = {'PlayeTo Ignore', 'AnotherPlayer ToIgnore'} -- Player that CAN attack you.
MoveLocation = { X = 12345, Y = 12345, Z = 6 }
-- Don't edit below
Attacker = pattacker()
if Attacker.name ~= '' and not table.find(IgnoreList, Attacker.name) and (posx() ~= MoveLocation.X or posy() ~= MoveLocation.Y) then
reachlocation(MoveLocation.X, MoveLocation.Y, MoveLocation.Z, true)
end