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To reload stones or throwing stars
#1
Rainbow 
Can you help me to equip small stones or throwing stars if under a certain amount
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#2
Hello.

I need more details.

1. Equip small stones from backpack to your hand?
2. The only condition to equip it is the amount that you have on hand?
3. What if you don't have more small stones?

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#3
i want it to put small stones and throwing stars from my backpcak to my hand
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#4
Hello.

local COUNT_PICKUP = { MIN = 5, MAX = 10 } -- The minimum amount to have in hand, script will sort a random value from this range. Once you reach that amount, it will move more from your bp to your hand.
local SMALL_STONE_ID = 1781

if RANDOM_COUNT == nil then
    RANDOM_COUNT = random(COUNT_PICKUP.MIN, COUNT_PICKUP.MAX)
end

local player_lhand = lhand()

if player_lhand.id == 0 or (player_lhand.id == SMALL_STONE_ID and player_lhand.count <= RANDOM_COUNT) and itemcount(SMALL_STONE_ID) > 0 then
    moveitems(SMALL_STONE_ID, 'lhand', '0', 100)
    wait(300)
    RANDOM_COUNT = random(COUNT_PICKUP.MIN, COUNT_PICKUP.MAX)
end
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#5
i trying this script to refill assassin stars on hand, because in tools/ auto refill doesnt work.

This script only takes ass stars only from first openeded backpack, but if i have more stars on other backpacks it doesnt pick up them from here
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#6
Hello.

Try this way.
local COUNT_PICKUP = { MIN = 5, MAX = 10 } -- The minimum amount to have in hand, script will sort a random value from this range. Once you reach that amount, it will move more from your bp to your hand.
local SMALL_STONE_ID = 1781

if RANDOM_COUNT == nil then
    RANDOM_COUNT = random(COUNT_PICKUP.MIN, COUNT_PICKUP.MAX)
end

local player_lhand = lhand()

if player_lhand.id == 0 or (player_lhand.id == SMALL_STONE_ID and player_lhand.count <= RANDOM_COUNT) and itemcount(SMALL_STONE_ID) > 0 then
    moveitems(SMALL_STONE_ID, 'lhand', '', 100)
    wait(300)
    RANDOM_COUNT = random(COUNT_PICKUP.MIN, COUNT_PICKUP.MAX)
end
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#7
works perfectly atm , thanks
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#8
where do i copy that?
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#9
That depends how you are gonna use it, but in most cases people use it on Persistents.
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