hello,
I would like to know if there is an option or a script that would, deactivate caveboot when runemake detect danger, so the walkpoint to safe sone does no get interrupted by caveboot, and once danger is off, it activated caveboot again and continues.
same goes for the drop BP of runes and pick up Blank runes.
i used the search tool to find a posible solution but didnt found any complete.
thanks.
I would like to know if there is an option or a script that would, deactivate caveboot when runemake detect danger, so the walkpoint to safe sone does no get interrupted by caveboot, and once danger is off, it activated caveboot again and continues.
same goes for the drop BP of runes and pick up Blank runes.
i used the search tool to find a posible solution but didnt found any complete.
thanks.

