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thinking of START TALKING WHEN MOVED BY A PLAYER
#1
Lightbulb 
hiya,

i saw a guy talking when was moved, i saw similar script on the forum but was about to start talking when player on screen. can someone help with it? thanks in advance.

#2
Hello.

This script will check if you are not on specific position and also not refilling and not on danger then talk a random msg from "MESSAGES". It will wait a random time between "DELAY_BETWEEN_MESSAGES" Min and Max after each say.

local CharacterLocation = { X = 12345, Y = 54321, Z = 6 } -- Location where your character stands.

local MESSAGES = { 'sup', '??', '?','why pushing me?'}
local DELAY_BETWEEN_MESSAGES = { Min = 4000, Max = 8000 }

if runemaker_isondanger() == false and runemaker_isrefilling() == false and (posx() ~= CharacterLocation.X or posy() ~= CharacterLocation.Y or posz() ~= CharacterLocation.Z) then
     say(MESSAGES[random(1, #MESSAGES)])
     wait(random(DELAY_BETWEEN_MESSAGES.Min, DELAY_BETWEEN_MESSAGES.Max))
end



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