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[v0.1] Hunting Hud (Check your profit!)
#1
Hello.

This HUD script will calculate your profit/loss based on looted and dropped items located on "Looter" tab and also check your used supplies on "Healer".
You should to add it to "Hud's" tab, NOT PERSISTENT'S.

SETUP
Basically, you just need to setup the table with every item and its prices that you wanna calculate to the profit/loss math.
You should include LOOT item (gold coin, etc.) and SUPPLY items (mana fluid, ultimate healing rune, etc.). There are some added already as example, for example:
[3031] = 1, --gold coin
3031 = gold coin id
1 = its value (in gold coins)
-- gold coin = just a comment to help to know what's it, not required.

You CAN also add items that are not on Healer/Targeting/Looter, but that you wanna display how many you have used. Notice that it will not COUNT (check if a item has been used), it will only add such items to be displayed on such categories.

local OTHER_SUPPLIES_ITEMS = { 'arrow', 'bolt' }
local OTHER_LOOTED_ITEMS = { '' }
local OTHER_DROPPED_ITEMS = { '' }

By default, it will add "Hunting Arrow" to the "Used Supplies" table.
REMEMBER that it will not count how many you have used, but only display. To count (add/sum) how many items you have used, you need to use "addhudsupply()", "addhudloot()", "addhuddropped()" on the persistent, cavebot action or whatever you used to you shoot the rune or count how many hunting arrows left.
|Only Registered members can see download links. | Click here to buy subscription or here to register.


Example:
|Only Registered members can see download links. | Click here to buy subscription or here to register.
|Only Registered members can see download links. | Click here to buy subscription or here to register.loading="lazy" alt="[Image: BMhons2.png]" class="mycode_img" />

CODE:
--[[
       OTHER ITEMS
Those TABLES/LISTS must contain items that are not on healer, targeting or lootlist that you also want to be showed up on HUD.
Notice that it will not make Mastercores OTBot count such items, but only display on this HUD.

To count different items, you will need to such the following functions:
--addhudloot(string item) [void]: Add (+1) an item's count to loot's counter.
--sethudloot(string item, number count) [void]: Set an item's count to loot's counter.
--addhuddropped(string item) [void]: Add (+1) an item's count to droppeds' counter.
--sethuddropped(string item, number count) [void]: Add an item's count to droppeds' counter.
--addhudsupply(string item) [void]: Add (+1) an item's count to supplies' counter.
--sethudsupply(string item, number count) [void]: Set an item's count to supplies' counter.
Functions & Variables' thread:
|Only Registered members can see download links. | Click here to buy subscription or here to register.

--]]

local OTHER_SUPPLIES_ITEMS = { 'bolt', 'arrow' }
local OTHER_LOOTED_ITEMS = { '' }
local OTHER_DROPPED_ITEMS = { '' }

------------- Item's price ---------------
local itemsPrice = {
   [3031] = 1, --gold coin
   [3266] = 80, --battle axe
   [3349] = 160, --crossbow
   [3351] = 293, -- steel helmet
   [3264] = 25, -- sword
   [3286] = 30, -- mace
   [3446] = 2, -- bolt
   [3447] = 1, -- arrow
   [3160] = 150, --ultimate healing rune
}

--------------- START VARS ---------------

local clientwindow = { left = 0, top = 0 }

setfontcolor('white')
setpen('black', 2)

local yPos = 65

------------- Hunt Informations ---------------


setfillcolor('#3d79b2')
addrect(clientwindow.left + 5, yPos, 190, 20)
addtextstroke('Hunt Information\'s', clientwindow.left + 45, yPos + 2)
yPos = yPos + 22

local timeHunting = runningtime()
if timeHunting > 0 then
   addtextstroke('Hunting time: ' .. string.format("%.2d:%.2d:%.2d", math.floor(timeHunting/(60*60)), math.floor(timeHunting/60%60), math.floor(timeHunting%60)) .. ' hours', clientwindow.left + 15, yPos)
else
   addtextstroke('Hunting time: 00:00:00', clientwindow.left + 15, yPos)
end
yPos = yPos + 20

addtextstroke('Exp gained: ' .. format(expgained()) .. ' (' .. format(exphour()) .. ' k/h)', clientwindow.left + 15, yPos)
yPos = yPos + 20

------------- Supplies ---------------

setfillcolor('#3d79b2')
addrect(clientwindow.left + 5, yPos, 190, 20)
addtextstroke('Used Supplies', clientwindow.left + 55, yPos + 2)

yPos = yPos + 22

local usedSupplies = getsupplyitems()
local TOTAL_SUPPLY_ITEMS = 0
local TOTAL_SUPPLY_WORTH = 0

setfontstyle('Tahoma', 10, 'B')
setfontcolor('#D2B48C')

for _, supply in ipairs(usedSupplies) do

   ITEM_SUPPLY_QUANTITY = supply.count
   if ITEM_SUPPLY_QUANTITY > 0 then
       ITEM_VALUE = itemsPrice[supply.id] or 0
       ITEM_SUPPLY_WORTH = ITEM_VALUE * ITEM_SUPPLY_QUANTITY

       TOTAL_SUPPLY_ITEMS = TOTAL_SUPPLY_ITEMS + ITEM_SUPPLY_QUANTITY
       TOTAL_SUPPLY_WORTH = TOTAL_SUPPLY_WORTH + ITEM_SUPPLY_WORTH
       local item_name = supply.name
       if item_name == '' then
           item_name = itemname(supply.id):gsub("^%l", string.upper)
       else
           item_name = item_name:gsub("^%l", string.upper)
       end

       addtextstroke(item_name .. ': ' .. format(supply.count) .. ' (' .. string.format("%.2f", (ITEM_SUPPLY_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
       yPos = yPos + 20
   end
end
for _, itemSupply in ipairs(OTHER_SUPPLIES_ITEMS) do
   local supplyId = itemid(itemSupply)
   ITEM_SUPPLY_QUANTITY = gethudsupply(supplyId)
   if ITEM_SUPPLY_QUANTITY > 0 then
       ITEM_VALUE = itemsPrice[supplyId] or 0
       ITEM_SUPPLY_WORTH = ITEM_VALUE * ITEM_SUPPLY_QUANTITY

       TOTAL_SUPPLY_ITEMS = TOTAL_SUPPLY_ITEMS + ITEM_SUPPLY_QUANTITY
       TOTAL_SUPPLY_WORTH = TOTAL_SUPPLY_WORTH + ITEM_SUPPLY_WORTH

       local item_name = itemname(itemSupply):gsub("^%l", string.upper)

       addtextstroke(item_name .. ': ' .. format(ITEM_SUPPLY_QUANTITY) .. ' (' .. string.format("%.2f", (ITEM_SUPPLY_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
       yPos = yPos + 20
   end
end

if TOTAL_SUPPLY_ITEMS == 0 then
   addtextstroke('-none-', clientwindow.left + 15, yPos)
   yPos = yPos + 20
else
   setfontcolor('#FFFFFF')
   addtextstroke('Total: ' .. TOTAL_SUPPLY_ITEMS .. ' items' .. ' (' .. string.format("%.2f", (TOTAL_SUPPLY_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
   yPos = yPos + 20
end


------------- Loots ---------------
setfillcolor('#3eb27a')
setfontcolor('#FFFFFF')
addrect(clientwindow.left + 5, yPos, 190, 20)
addtextstroke('Looted Items', clientwindow.left + 55, yPos + 2)

yPos = yPos + 22

local lootItems = getlootitems()
local TOTAL_LOOTED_ITEMS = 0
local TOTAL_LOOTED_WORTH = 0

setfontstyle('Tahoma', 10, 'B')
setfontcolor('#D2B48C')

for _, loot in ipairs(lootItems) do

   ITEM_LOOTED_QUANTITY = loot.count
   if ITEM_LOOTED_QUANTITY > 0 then
       ITEM_VALUE = itemsPrice[loot.id] or 0
       ITEM_LOOTED_WORTH = ITEM_VALUE * ITEM_LOOTED_QUANTITY

       TOTAL_LOOTED_ITEMS = TOTAL_LOOTED_ITEMS + ITEM_LOOTED_QUANTITY
       TOTAL_LOOTED_WORTH = TOTAL_LOOTED_WORTH + ITEM_LOOTED_WORTH

       local item_name = loot.name
       if item_name == '' then
           item_name = itemname(loot.id):gsub("^%l", string.upper)
       else
           item_name = item_name:gsub("^%l", string.upper)
       end

       addtextstroke(item_name .. ' (' .. loot.id .. '): ' .. format(loot.count) .. ' (' .. string.format("%.2f", (ITEM_LOOTED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
       yPos = yPos + 20
   end
end
for _, itemLoot in ipairs(OTHER_LOOTED_ITEMS) do

   local lootId = itemid(itemLoot)
   ITEM_LOOTED_QUANTITY = gethudloot(lootId)
   if ITEM_LOOTED_QUANTITY > 0 then
       ITEM_VALUE = itemsPrice[lootId] or 0
       ITEM_LOOTED_WORTH = ITEM_VALUE * ITEM_LOOTED_QUANTITY

       TOTAL_LOOTED_ITEMS = TOTAL_LOOTED_ITEMS + ITEM_LOOTED_QUANTITY
       TOTAL_LOOTED_WORTH = TOTAL_LOOTED_WORTH + ITEM_LOOTED_WORTH

       local item_name = itemname(itemLoot):gsub("^%l", string.upper)

       addtextstroke(item_name .. ' (' .. lootId .. '): ' .. format(ITEM_LOOTED_QUANTITY) .. ' (' .. string.format("%.2f", (ITEM_LOOTED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
       yPos = yPos + 20
   end
end

if TOTAL_LOOTED_ITEMS == 0 then
   addtextstroke('-none-', clientwindow.left + 15, yPos)
   yPos = yPos + 20
else
   setfontcolor('#FFFFFF')
   addtextstroke('Total: ' .. TOTAL_LOOTED_ITEMS .. ' items' .. ' (' .. string.format("%.2f", (TOTAL_LOOTED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
   yPos = yPos + 20
end

------------- Dropped ---------------
setfillcolor('#f7886f')
setfontcolor('#FFFFFF')
addrect(clientwindow.left + 5, yPos, 190, 20)
addtextstroke('Dropped Items', clientwindow.left + 55, yPos + 2)

yPos = yPos + 22

local droppedItems = getdroppeditems()
local TOTAL_DROPPED_ITEMS = 0
local TOTAL_DROPPED_WORTH = 0

setfontstyle('Tahoma', 10, 'B')
setfontcolor('#D2B48C')

for _, dropped in ipairs(droppedItems) do
   ITEM_DROPPED_QUANTITY = dropped.count
   if ITEM_DROPPED_QUANTITY > 0 then
       ITEM_VALUE = itemsPrice[dropped.id] or 0
       ITEM_DROPPED_WORTH = ITEM_VALUE * ITEM_DROPPED_QUANTITY

       TOTAL_DROPPED_ITEMS = TOTAL_DROPPED_ITEMS + ITEM_DROPPED_QUANTITY
       TOTAL_DROPPED_WORTH = TOTAL_DROPPED_WORTH + ITEM_DROPPED_WORTH

       local item_name = dropped.name
       if item_name == '' then
           item_name = itemname(dropped.id):gsub("^%l", string.upper)
       else
           item_name = item_name:gsub("^%l", string.upper)
       end

       addtextstroke(item_name .. ' (' .. dropped.id .. '): ' .. format(ITEM_DROPPED_QUANTITY) .. ' (' .. string.format("%.2f", (ITEM_DROPPED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
       yPos = yPos + 20
   end
end
for _, itemDropped in ipairs(OTHER_DROPPED_ITEMS) do

   local droppedId = itemid(itemLoot)
   ITEM_DROPPED_QUANTITY = gethuddropped(droppedId)
   if ITEM_DROPPED_QUANTITY > 0 then
       ITEM_VALUE = itemsPrice[droppedId] or 0
       ITEM_DROPPED_WORTH = ITEM_VALUE * ITEM_DROPPED_QUANTITY

       TOTAL_DROPPED_ITEMS = TOTAL_DROPPED_ITEMS + ITEM_DROPPED_QUANTITY
       TOTAL_DROPPED_WORTH = TOTAL_DROPPED_WORTH + ITEM_DROPPED_WORTH

       local item_name = itemname(dropped.id):gsub("^%l", string.upper)


       addtextstroke(item_name .. ' (' .. droppedId .. '): ' .. format(ITEM_DROPPED_QUANTITY) .. ' (' .. string.format("%.2f", (ITEM_DROPPED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
       yPos = yPos + 20
   end
end

if TOTAL_DROPPED_ITEMS == 0 then
   addtextstroke('-none-', clientwindow.left + 15, yPos)
   yPos = yPos + 20
else
   setfontcolor('#FFFFFF')
   addtextstroke('Total: ' .. TOTAL_DROPPED_ITEMS .. ' items' .. ' (' .. string.format("%.2f", (TOTAL_DROPPED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
   yPos = yPos + 20
end

setfontstyle('Tahoma', 10, 'B')
local HUNT_CALC = TOTAL_DROPPED_WORTH + TOTAL_LOOTED_WORTH - TOTAL_SUPPLY_WORTH
local HUNT_CALC_K = string.format("%.2f", (HUNT_CALC / 100) / 10)
if HUNT_CALC >= 0 then
   setfontcolor('#3cb231')
   addtextstroke('PROFIT: ' .. HUNT_CALC_K .. 'K (' .. string.format("%.2f", ((((HUNT_CALC * 3600) / runningtime()) / 100) / 10)) .. ' Ks/H)', clientwindow.left + 15, yPos)
else
   setfontcolor('#b23131')
   addtextstroke('WASTE: ' .. HUNT_CALC_K .. 'K (' .. string.format("%.2f", ((((HUNT_CALC * 3600) / runningtime()) / 100) / 10)) .. ' Ks/H)', clientwindow.left + 15, yPos)
end
yPos = yPos + 20
Reply

#2
would it be possible to create a script that refreshes the calculator along with timing and everything? its a bit annoying having to restart the bot for it to reset. thanks for this by the way, works flawlessly
Reply

#3
You don't need to restart Bot.
resethud() [void]: Reset entire HUD. Which means running time, looted items, dropped items and supplies.
resethudloot() [void]: Reset looted items.
resethudsupply() [void]: Reset supplies.
resethuddropped() [void]: Reset dropped items.
resetrunningtime() [void]: Reset running time.
resetexp() [void]: Reset exp hour calculator.
Reply

#4
thank you very much!
Reply

#5
Hello, this loot counter stopped working after new version of bot.


``````
--[[
      OTHER ITEMS
Those TABLES/LISTS must contain items that are not on healer, targeting or lootlist that you also want to be showed up on HUD.
Notice that it will not make Classictibia Bot count such items, but only display on this HUD.

To count different items, you will need to such the following functions:
--addhudloot(string item) [void]: Add (+1) an item's count to loot's counter.
--sethudloot(string item, number count) [void]: Set an item's count to loot's counter.
--addhuddropped(string item) [void]: Add (+1) an item's count to droppeds' counter.
--sethuddropped(string item, number count) [void]: Add an item's count to droppeds' counter.
--addhudsupply(string item) [void]: Add (+1) an item's count to supplies' counter.
--sethudsupply(string item, number count) [void]: Set an item's count to supplies' counter.
Functions & Variables' thread:
|Only Registered members can see download links. | Click here to buy subscription or here to register.

--]]

local OTHER_SUPPLIES_ITEMS = { 'hunting arrow' }
local OTHER_LOOTED_ITEMS = { '' }
local OTHER_DROPPED_ITEMS = { '' }

------------- Item's price ---------------
local itemsPrice = {
  [3031] = 1, --gold coin
  [3358] = 70, --chain armor
  [3410] = 45, --plate shield
  [3354] = 30, -- brass helmet
  [3264] = 25, -- sword
  [3286] = 30, -- mace
  [3446] = 1, -- bolt
  [3160] = 150, --ultimate healing rune
}

--------------- START VARS ---------------

local clientwindow = { left = 0, top = 0 }

setfontcolor('white')
setpen('black', 2)

local yPos = 65

------------- Hunt Informations ---------------


setfillcolor('#3d79b2')
addrect(clientwindow.left + 5, yPos, 190, 20)
addtextstroke('Hunt Information\'s', clientwindow.left + 45, yPos + 2)
yPos = yPos + 22

local timeHunting = runningtime()
if timeHunting > 0 then
  addtextstroke('Hunting time: ' .. string.format("%.2d:%.2d:%.2d", timeHunting/(60*60), timeHunting/60%60, timeHunting%60) .. ' hours', clientwindow.left + 15, yPos)
else
  addtextstroke('Hunting time: 00:00:00', clientwindow.left + 15, yPos)
end
yPos = yPos + 20

addtextstroke('Exp gained: ' .. format(expgained()) .. ' (' .. format(exphour()) .. ' k/h)', clientwindow.left + 15, yPos)
yPos = yPos + 20

------------- Supplies ---------------

setfillcolor('#3d79b2')
addrect(clientwindow.left + 5, yPos, 190, 20)
addtextstroke('Used Supplies', clientwindow.left + 55, yPos + 2)

yPos = yPos + 22

local usedSupplies = getsupplyitems()
local TOTAL_SUPPLY_ITEMS = 0
local TOTAL_SUPPLY_WORTH = 0

setfontstyle('Tahoma', 10, 'B')
setfontcolor('#D2B48C')

for _, supply in ipairs(usedSupplies) do

  ITEM_SUPPLY_QUANTITY = supply.count
  if ITEM_SUPPLY_QUANTITY > 0 then
      ITEM_VALUE = itemsPrice[supply.id] or 0
      ITEM_SUPPLY_WORTH = ITEM_VALUE * ITEM_SUPPLY_QUANTITY

      TOTAL_SUPPLY_ITEMS = TOTAL_SUPPLY_ITEMS + ITEM_SUPPLY_QUANTITY
      TOTAL_SUPPLY_WORTH = TOTAL_SUPPLY_WORTH + ITEM_SUPPLY_WORTH
      local item_name = supply.name
      if item_name == '' then
          item_name = itemname(supply.id):gsub("^%l", string.upper)
      else
          item_name = item_name:gsub("^%l", string.upper)
      end

      addtextstroke(item_name .. ': ' .. format(supply.count) .. ' (' .. string.format("%.2f", (ITEM_SUPPLY_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
      yPos = yPos + 20
  end
end
for _, itemSupply in ipairs(OTHER_SUPPLIES_ITEMS) do
  local supplyId = itemid(itemSupply)
  ITEM_SUPPLY_QUANTITY = gethudsupply(supplyId)
  if ITEM_SUPPLY_QUANTITY > 0 then
      ITEM_VALUE = itemsPrice[supplyId] or 0
      ITEM_SUPPLY_WORTH = ITEM_VALUE * ITEM_SUPPLY_QUANTITY

      TOTAL_SUPPLY_ITEMS = TOTAL_SUPPLY_ITEMS + ITEM_SUPPLY_QUANTITY
      TOTAL_SUPPLY_WORTH = TOTAL_SUPPLY_WORTH + ITEM_SUPPLY_WORTH

      local item_name = itemname(itemSupply):gsub("^%l", string.upper)

      addtextstroke(item_name .. ': ' .. format(ITEM_SUPPLY_QUANTITY) .. ' (' .. string.format("%.2f", (ITEM_SUPPLY_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
      yPos = yPos + 20
  end
end

if TOTAL_SUPPLY_ITEMS == 0 then
  addtextstroke('-none-', clientwindow.left + 15, yPos)
  yPos = yPos + 20
else
  setfontcolor('#FFFFFF')
  addtextstroke('Total: ' .. TOTAL_SUPPLY_ITEMS .. ' items' .. ' (' .. string.format("%.2f", (TOTAL_SUPPLY_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
  yPos = yPos + 20
end


------------- Loots ---------------
setfillcolor('#3eb27a')
setfontcolor('#FFFFFF')
addrect(clientwindow.left + 5, yPos, 190, 20)
addtextstroke('Looted Items', clientwindow.left + 55, yPos + 2)

yPos = yPos + 22

local lootItems = getlootitems()
local TOTAL_LOOTED_ITEMS = 0
local TOTAL_LOOTED_WORTH = 0

setfontstyle('Tahoma', 10, 'B')
setfontcolor('#D2B48C')

for _, loot in ipairs(lootItems) do

  ITEM_LOOTED_QUANTITY = loot.count
  if ITEM_LOOTED_QUANTITY > 0 then
      ITEM_VALUE = itemsPrice[loot.id] or 0
      ITEM_LOOTED_WORTH = ITEM_VALUE * ITEM_LOOTED_QUANTITY

      TOTAL_LOOTED_ITEMS = TOTAL_LOOTED_ITEMS + ITEM_LOOTED_QUANTITY
      TOTAL_LOOTED_WORTH = TOTAL_LOOTED_WORTH + ITEM_LOOTED_WORTH

      local item_name = loot.name
      if item_name == '' then
          item_name = itemname(loot.id):gsub("^%l", string.upper)
      else
          item_name = item_name:gsub("^%l", string.upper)
      end

      addtextstroke(item_name .. ' (' .. loot.id .. '): ' .. format(loot.count) .. ' (' .. string.format("%.2f", (ITEM_LOOTED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
      yPos = yPos + 20
  end
end
for _, itemLoot in ipairs(OTHER_LOOTED_ITEMS) do

  local lootId = itemid(itemLoot)
  ITEM_LOOTED_QUANTITY = gethudloot(lootId)
  if ITEM_LOOTED_QUANTITY > 0 then
      ITEM_VALUE = itemsPrice[lootId] or 0
      ITEM_LOOTED_WORTH = ITEM_VALUE * ITEM_LOOTED_QUANTITY

      TOTAL_LOOTED_ITEMS = TOTAL_LOOTED_ITEMS + ITEM_LOOTED_QUANTITY
      TOTAL_LOOTED_WORTH = TOTAL_LOOTED_WORTH + ITEM_LOOTED_WORTH

      local item_name = itemname(itemLoot):gsub("^%l", string.upper)

      addtextstroke(item_name .. ' (' .. lootId .. '): ' .. format(ITEM_LOOTED_QUANTITY) .. ' (' .. string.format("%.2f", (ITEM_LOOTED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
      yPos = yPos + 20
  end
end

if TOTAL_LOOTED_ITEMS == 0 then
  addtextstroke('-none-', clientwindow.left + 15, yPos)
  yPos = yPos + 20
else
  setfontcolor('#FFFFFF')
  addtextstroke('Total: ' .. TOTAL_LOOTED_ITEMS .. ' items' .. ' (' .. string.format("%.2f", (TOTAL_LOOTED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
  yPos = yPos + 20
end

------------- Dropped ---------------
setfillcolor('#f7886f')
setfontcolor('#FFFFFF')
addrect(clientwindow.left + 5, yPos, 190, 20)
addtextstroke('Dropped Items', clientwindow.left + 55, yPos + 2)

yPos = yPos + 22

local droppedItems = getdroppeditems()
local TOTAL_DROPPED_ITEMS = 0
local TOTAL_DROPPED_WORTH = 0

setfontstyle('Tahoma', 10, 'B')
setfontcolor('#D2B48C')

for _, dropped in ipairs(droppedItems) do
  ITEM_DROPPED_QUANTITY = dropped.count
  if ITEM_DROPPED_QUANTITY > 0 then
      ITEM_VALUE = itemsPrice[dropped.id] or 0
      ITEM_DROPPED_WORTH = ITEM_VALUE * ITEM_DROPPED_QUANTITY

      TOTAL_DROPPED_ITEMS = TOTAL_DROPPED_ITEMS + ITEM_DROPPED_QUANTITY
      TOTAL_DROPPED_WORTH = TOTAL_DROPPED_WORTH + ITEM_DROPPED_WORTH

      local item_name = dropped.name
      if item_name == '' then
          item_name = itemname(dropped.id):gsub("^%l", string.upper)
      else
          item_name = item_name:gsub("^%l", string.upper)
      end

      addtextstroke(item_name .. ' (' .. dropped.id .. '): ' .. format(ITEM_DROPPED_QUANTITY) .. ' (' .. string.format("%.2f", (ITEM_DROPPED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
      yPos = yPos + 20
  end
end
for _, itemDropped in ipairs(OTHER_DROPPED_ITEMS) do

  local droppedId = itemid(itemLoot)
  ITEM_DROPPED_QUANTITY = gethuddropped(droppedId)
  if ITEM_DROPPED_QUANTITY > 0 then
      ITEM_VALUE = itemsPrice[droppedId] or 0
      ITEM_DROPPED_WORTH = ITEM_VALUE * ITEM_DROPPED_QUANTITY

      TOTAL_DROPPED_ITEMS = TOTAL_DROPPED_ITEMS + ITEM_DROPPED_QUANTITY
      TOTAL_DROPPED_WORTH = TOTAL_DROPPED_WORTH + ITEM_DROPPED_WORTH

      local item_name = itemname(dropped.id):gsub("^%l", string.upper)


      addtextstroke(item_name .. ' (' .. droppedId .. '): ' .. format(ITEM_DROPPED_QUANTITY) .. ' (' .. string.format("%.2f", (ITEM_DROPPED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
      yPos = yPos + 20
  end
end

if TOTAL_DROPPED_ITEMS == 0 then
  addtextstroke('-none-', clientwindow.left + 15, yPos)
  yPos = yPos + 20
else
  setfontcolor('#FFFFFF')
  addtextstroke('Total: ' .. TOTAL_DROPPED_ITEMS .. ' items' .. ' (' .. string.format("%.2f", (TOTAL_DROPPED_WORTH / 100) / 10) .. 'K)', clientwindow.left + 15, yPos)
  yPos = yPos + 20
end

setfontstyle('Tahoma', 10, 'B')
local HUNT_CALC = TOTAL_DROPPED_WORTH + TOTAL_LOOTED_WORTH - TOTAL_SUPPLY_WORTH
local HUNT_CALC_K = string.format("%.2f", (HUNT_CALC / 100) / 10)
if HUNT_CALC >= 0 then
  setfontcolor('#3cb231')
  addtextstroke('PROFIT: ' .. HUNT_CALC_K .. 'K (' .. string.format("%.2f", ((((HUNT_CALC * 3600) / runningtime()) / 100) / 10)) .. ' Ks/H)', clientwindow.left + 15, yPos)
else
  setfontcolor('#b23131')
  addtextstroke('WASTE: ' .. HUNT_CALC_K .. 'K (' .. string.format("%.2f", ((((HUNT_CALC * 3600) / runningtime()) / 100) / 10)) .. ' Ks/H)', clientwindow.left + 15, yPos)
end
yPos = yPos + 20


``````
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#6
error hud kasteria otbot, classic otbot works well but kasteria is giving this error in the console
10:23:48 - LUA Script -> Hud01: 52: bad argument #2 to 'format' (number has no integer representation)
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#7
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I just fixed it.
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