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Attack sd on all players that appear on the screen
#1
Attack sd on all players that appear on the screen that are not named in safelist, wait 7 seconds before attacking sd

my targeting is on  (monsters must attack me), I want to kill with SD all players who appears on the screen of my makers dont atck SD in monsters
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#2
local RUNE = 'sudden death rune'
local MUST_ATTACK = false -- Should it attack (red-square) either?
local SAFE_LIST = { 'player one', 'pk two', 'another player' }

table.lower(SAFE_LIST)

if connected() then
  local creatures = getcreatures('pfs')
  local player_x = posx()
  local player_y = posy()
  local player_z = posz()
  for _, creature in ipairs(creatures) do
      if (creature.posx ~= player_x or creature.posy ~= player_y) and player_z == creature.posz and table.find(SAFE_LIST, creature.name:lower()) == nil then
          if MUST_ATTACK then
              attack(creature.id)
          end
          useitemoncreature(RUNE, creature.id)
          wait(1000)      
      end
  end
end
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#3
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Thanks 
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#4
Is there anyway to make this script atack only a specific player in stead of any player that shows on the screen? I have this guy that comes every single day trying to trap my maker , anyway to make all the makers atack him if he shows up on screen?
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#5
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Yeah... It will only attack players that are on "ATTACK_LIST".
local RUNE = 'sudden death rune'
local MUST_ATTACK = false -- Should it attack (red-square) either?
local ATTACK_LIST = { 'bad guy', 'another bad player'} -- Players that it should attack.

table.lower(ATTACK_LIST)

if connected() then
  local creatures = getcreatures('pfs')
  local player_x = posx()
  local player_y = posy()
  local player_z = posz()
  for _, creature in ipairs(creatures) do
      if (creature.posx ~= player_x or creature.posy ~= player_y) and player_z == creature.posz and table.find(ATTACK_LIST, creature.name:lower()) ~= nil then
          if MUST_ATTACK then
              attack(creature.id)
          end
          useitemoncreature(RUNE, creature.id)
          wait(1000)      
      end
  end
end
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