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Auto responder Cavebot
#1
Please, does anyone have an autoresponder with any player on the screen?
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#2
Hello.

Yep, just search "Auto-Responder" or "If player appears and don't leave, start talking!".
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#3
Auto PM when player on screen
local PLAYER = 'main character'
local MSG = 'player on screen'

if paround() > 0 then
say('*' .. PLAYER .. '* ' .. MSG, 'Default')
wait(5000)
end



'this isn't working here' ;(
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#4
That script works fine for me. Where are you running it? You just create a Persistent and add there it there.

Notice that script will send a PM to another character when any character shows up.
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#5
Arkilys, thank you very much for your attention, I'm playing shadecores. I have a problem with the rune, as I use a 2-handed weapon, the blank rune goes to an empty hand, so it is not possible to put a white stone in the hand and rune. with everything I'm playing paladin when he can attack with the spear he takes a long time to pull it out and when the monster dies he doesn't pull the body and doesn't pull the spear out of the hand so I already died twice haha. would you have any solo
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#6
Hello.

Bot tries to be smarted using unused slots like that, but I'm afraid Bot cannot know when a weapon is two handed weapon or not.
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So you will need to use a single hand weapon or make a LUA script to check you mana then unequip weapon, enable runemaker, wait for runes, disable runemaker and equip weapon.
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#7
Perfect my friend!
I'm going to use a one-handed weapon!

I'm having a problem with the rope, where I use the rope but he tries to use another object on top of the hole where he should use the rope, so the character gets stuck in the sqm, he just stands there trying to use an object that isn't the rope
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#8
Spear question, can you create some Lua to get spear quickly? I want to hunt spear. So when you get stronger, you hunt with the arrow, picking up the arrow on the floor of the cellar.
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#9
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I already posted such script, but i don't provide support. Because that's complex script and depends on player's game style. so it's quite hard to develop a script with enough options that satisfies every user needs.
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#10
Thank you very much for your attention, but I have a problem catching arrows on the ground. Do you have a script to catch 300 arrows on the square where the character passes?
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