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Cavebot
#1
Hello, so,i'm doing a setting that the char is fishing, when cap below, enabel cavebot, drop food on floor and come back, but when he come back, i put to disable cavebot with an action square with  "setsettings('Cavebot/Enabled', false) "
but when it has to enable again it starts with this action and automatically disable again the cavbot,so he stays still..
theres a command to jump to the start of cavebot? ID=0 or something? id++ idk...
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#2
Hello.

Yeah, you should use gotolabel().

For example:
gotolabel('start')
setsettings('Cavebot/Enabled', false)

So once you enable Cavebot, it will be at the waypoint with label "start"
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#3
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Thanks man!
can it make a verification if in danger like the runemaker?(the fishing spot is in another level) 
like before the action, put another action to verify if in danger, if it is, stand and log out(how to log out in lua?) (after the action with goto) if not, just skip
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#4
Hello.

It's possible, but you will need to develop your own script to do that. Notice "checks" must be done from time to time, so using Persistents would be the best way to do taht.
You should use getcreatures() to check for players, monsters and if they are attacking you, you can read about this function here:
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The link above contains all our LUA functions and variables, so you check there the function to logout, which is logout(); close client, which is xlog(); to play a sound, which is playsound(); etc.
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#5
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Thanks very much man! it will be helpful!
i'll go play a little xd
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