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FREE Bedmage Script. Retrocores.
#1
Here is my bedmage script i used a while back so im sharing it. unsure if up to date or not. All details are inside the script.
Add it to a persistents.

maby some beds wont work so check "function getbed()" and "else if reachgrounditem("xxxx")" and add another if some be missing.

-- Script is made for Retrocores.
-- Script will login to every character inserted in each "CharTables" and activated account.
-- We use code reachgrounditem to locate our food backpack. Since bot wont open backpacks under you make SURE
-- you put a "drawer" or similar object the character can not walk on with the food backback ontop.(must be visible from login duh)

local RelogTime = { Min = 90, Max = 120 }    -- SET TIME IN MINUTES TO RELOG.
local Relog_wait = random(RelogTime.Min, RelogTime.Max)

local account1Active = true            --- true/false to use this account or not
local account2Active = true            --- true/false to use this account or not
local account3Active = true            --- true/false to use this account or not
local account4Active = true            --- true/false to use this account or not
local account5Active = true            --- true/false to use this account or not

local FOOD_BP_ID = 2865 -- BP id !! IF CHANGE CHANGE ALSO ON LINE 139 ROW LOOKS LIKE THIS 'if windowcount('green backpack') > 0 then' !! ITS IMPORTANT SO WE WONT FAIL EATING FOOD.

local acc1 = "adura vita"        -- Set SPELL for account 1.
local acc2 = "adevo mas hur"    -- Set SPELL for account 2.
local acc3 = "adori vita vis"   -- Set SPELL for account 3.
local acc4 = "adori vita vis"   -- Set SPELL for account 4.
local acc5 = "adori vita vis"   -- Set SPELL for account 5.
--- SIMPY A LIST OF SPELLS YOU MIGHT USE. Feel free to add whatever.
manatable = {}
manatable["adura vita"] = 100
manatable["adori gran"] = 70
manatable["adori gran flam"] = 120
manatable["adevo mas hur"] = 180
manatable["adori vita vis"] = 220
-- manatable["EDIT THIS TEXT"] = AND MANA SPELL COST.

account1 = "account name here"
password1 = "password here"
chartable1 = {
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here"
}

--- ACCOUNT 2
account2 = "account name here"
password2 = "password here"
chartable2 = {
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here"
}

--- ACCOUNT 3
account3 = "account name here"
password3 = "password here"
chartable3 = {
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here"
}


--- ACCOUNT 4
account4 = "account name here"
password4 = "password here"
chartable4 = {
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here"
}


--- ACCOUNT 5
account5 = "account name here"
password5 = "password here"
chartable5 = {
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here",
"char name here"
}


function getfood()
    if reachgrounditem(FOOD_BP_ID, FALSE) then
        local tiles = gettiles()
        local player_x = posx()
        local player_y = posy()
        local player_z = posz()

        local food_location = { x = 0, y = 0 }

        for _, tile in ipairs(tiles) do
            if math.abs(tile.posx - player_x) <= 1 and math.abs(tile.posy - player_y) and tile.posz == player_z and tile.itemcount > 1 then
                for __, item in ipairs(tile.items) do
                    if item.id == FOOD_BP_ID then
                        food_location.x = tile.posx
                        food_location.y = tile.posy
                        break
                    end
                end
            end

            if food_location.x > 0 then
                break
            end
        end


        openitem(FOOD_BP_ID, ground(food_location.x, food_location.y, player_z))
        if windowcount('green backpack') > 0 then
        wait(500, 800)
        eatfood()
        else getfood()
        end
    end     
end

function getbed()
if reachgrounditem("2489") then
for x = -1, 1, 1 do
for y = -1, 1, 1 do
useitem("2489",posx()+x,posy()+y,posz())
wait(50)
end
end
            else if reachgrounditem("2487") then
            for x = -1, 1, 1 do
            for y = -1, 1, 1 do
            useitem("2487",posx()+x,posy()+y,posz())
            wait(50)
            end
            end
           
                        else if reachgrounditem("2493") then
                        for x = -1, 1, 1 do
                        for y = -1, 1, 1 do
                        useitem("2493",posx()+x,posy()+y,posz())
                        wait(50)
                        end
                        end
                       
                                    else if reachgrounditem("2491") then
                                    for x = -1, 1, 1 do
                                    for y = -1, 1, 1 do
                                    useitem("2491",posx()+x,posy()+y,posz())
                                    wait(50)
                                    end
                                    end
       
                                    end                     
                        end                 
            end

end
if connected() then getbed()
end
end

while true do

if account1Active == true then
if not connected() then
for _, chartable1 in ipairs (chartable1) do
connect(account1,password1,chartable1)
        while mp() >= manatable[acc1] do
        say(acc1) end
        wait(1000)
getfood()
getbed()
end
end

end

if account2Active == true then
if not connected() then
for _, chartable2 in ipairs (chartable2) do
connect(account2,password2,chartable2)
        while mp() >= manatable[acc2] do
        say(acc2) end
        wait(1000)
getfood()
getbed()
end
end

end

  if account3Active == true then
if not connected() then
for _, chartable3 in ipairs (chartable3) do
connect(account3,password3,chartable3)
        while mp() >= manatable[acc3] do
        say(acc3) end
        wait(1000)
getfood()
getbed()
end
end

end

   if account4Active == true then
if not connected() then
for _, chartable4 in ipairs (chartable4) do
connect(account4,password4,chartable4)
        while mp() >= manatable[acc4] do
        say(acc4) end
        wait(1000)
getfood()
getbed()
end
end

end

   if account5Active == true then
if not connected() then
for _, chartable5 in ipairs (chartable5) do
connect(account5,password5,chartable5)
        while mp() >= manatable[acc5] do
        say(acc5) end
        wait(1000)
getfood()
getbed()
end
end

end

wait(1000*60*Relog_wait)

end
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