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FREE Shooting fireball runes on best SQM
#1
Hello.

This script will try to shoot a GFB on the best possible SQM to hit as many monsters as possible, but will only shoot the rune if you can hit the least amount of monsters you have set.

local Monsters = { 'Ghoul', 'Scarab', 'Stalker' }
local Rune = 'great fireball rune'
local MinMonsters = 2 -- Min. count to shoot rune.
local SafeHealth = 60 -- Shoot runes only if your HP % is higher or equal to this valaue.
local PlayerSafe = true -- Check if there's another player on screen. If so, don't shoot rune.

if hppc() >= SafeHealth and cancast() and maround(7, unpack(Monsters)) >= MinMonsters and (PlayerSafe == false or (PlayerSafe and paround() == 0)) then
    if shootarearune(Rune, MinMonsters, unpack(Monsters)) then
        wait(1200)
    end
end
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#2
Great script, how do I use this with hmm instead of gfb? thank you
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#3
thx for share =)
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#4
if i want to make it for explorune? and to make it hit atleast 2 targets? how do i change so it dosnt think its a GFB rune

Thanks
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#5
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Hello.

You just need to replace:
if shootarearune(Rune, MinMonsters, unpack(Monsters)) then
with:
if shootexplosion(MinMonsters, unpack(Monsters)) then

Full code:
local Monsters = { 'Ghoul', 'Scarab', 'Stalker' }
local MinMonsters = 2 -- Min. count to shoot rune.
local SafeHealth = 60 -- Shoot runes only if your HP % is higher or equal to this valaue.
local PlayerSafe = true -- Check if there's another player on screen. If so, don't shoot rune.

if hppc() >= SafeHealth and cancast() and maround(7, unpack(Monsters)) >= MinMonsters and (PlayerSafe == false or (PlayerSafe and paround() == 0)) then
    if shootexplosion(MinMonsters, unpack(Monsters)) then
        wait(1200)
    end
end
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#6
it dosnt want to fire the runes tho :/ donno if its something wrong in the lines
Thank you!!!
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#7
Hello.

Does it shows any errors on Console?

What's the exactly script that you are using? I mean, post here the script after you made changes.

I tried just now and it worked fine. Notice the script, by default, will only shoot gfb (or explosion if you use the script with shootexplosion) if:
1. Your health % is higher than 60%;
2. No players on screen;
3. There are two or more monsters you listed (doesn't matter if it's 1 ghoul and 1 rotworm OR 2 ghouls).
4. It can hit AT LEAST 2 monsters in one shot.
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#8
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 i use it like this


local Monsters = { 'Dragon', 'Dragon Lord', 'Stalker' }
local Rune = 'Explosion rune'
local MinMonsters = 2 -- Min. count to shoot rune.
local SafeHealth = 60 -- Shoot runes only if your HP % is higher or equal to this valaue.
local PlayerSafe = true -- Check if there's another player on screen. If so, don't shoot rune.

if hppc() >= SafeHealth and cancast() and maround(7, unpack(Monsters)) >= MinMonsters and (PlayerSafe == false or (PlayerSafe and paround() == 0)) then
    if shootexplosion(MinMonsters, unpack(Monsters)) then
        wait(1200)
    end
end


if shootexplosion(MinMonsters, unpack(Monsters)) then
I also tested to change this line to 

if shootexplosion(Rune, MinMonsters, unpack(Monsters)) then


No errorcodes tho.
health has been correct, No players, no problems. if ive used the gfb script and just changed the rune to explo. he fires. but misses most of the explos xD 
thanks
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#9
Hello.

Yeah, if you use Explosion on the gfb scrip then it may miss because it verifies based on GFB area. That's why I've created shootexplosion.

That's really weird. Can you confirm what's the ID of explosion rune on the server you are playing? Move a explosion rune to your belt/arrow slot then go to Bot window -> Console tab. There will be a text field, paste this there and click on "Run", finally, copy the result here.
print(belt())
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#10
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3200? Tried with the inventory ID hud
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