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Fire Field Runner
#11
I had 1000 ms intervals, but even if i change it to 50ms, it sometimes took character 10 seconds to move.
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#12
Hello.

The only requirements to start moving are:
1. Your character is connected (isconnected()).
2. Targeting has a target (hastarget()).
3. You are attacking (red-square) a creature (attacked()).

The only delay is wait(500), which i reduced to 100 to 200ms.

Those are the only reasons for not walking or delaying to walk.

Try the second script I've added to the my post:
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#13
Second script gives error:

18:30:14 - LUA Script -> Run fire: 29: attempt to perform arithmetic on a nil value (global 'x')
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#14
|Only Registered members can see download links. | Click here to buy subscription or here to register.
Hello.

Please, try again.
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#15
It works the same as first, he sometimes run instant, sometimes need more time to react, but it's better to have something like this, than nothing.
I also set alarm if he lose too much hp I can fast alt+tab to move by myself.
Thank you for help.
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