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local Player = 'Player name'
local Monsters = { 'Demon', 'Demon Skeleton', 'Ghoul' }
if maroundreachable(0, table.unpack(Monsters)) == 0 and target().id == 0 then
local follow_creature = followed()
if follow_creature.id == 0 or (follow_creature.id > 0 and follow_creature.name:lower() ~= Player:lower()) and paround(0, Player) > 0 then
follow(Player)
wait(1000)
end
end
or this.. If cannot find listed monsters on screen then follow Player. If at least one of listed monsters found then use stop() function to stop following.
local Player = 'Player name'
local Monsters = { 'Demon', 'Demon Skeleton', 'Ghoul' }
local monsters_around = maroundreachable(0, table.unpack(Monsters))
if monsters_around == 0 and target().id == 0 then
local follow_creature = followed()
if follow_creature.id == 0 or (follow_creature.id > 0 and follow_creature.name:lower() ~= Player:lower()) and paround(0, Player) > 0 then
follow(Player)
wait(1000)
end
elseif monsters_around > 0 and followed().id > 0 then
stop()
end
Use of the scripts above to follow player when no monsters on screen and use Targeting to attack monster and keep distance, using stance "Keep Away". Once the monster appears, Targeting will attack (so stop following as well) and keep distance from monster.
Arkilys is there a way to make character follow or use any stance to approach friendly player when the ground has firefild?
the action reachcreature() could be used for that?