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If attacked, stop cavebot and attack PK
#1
Title, also logout if no battle.
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#2
Hello.

You can't attack and logout.

Try this.
local SAFE_LIST = { 'player one', 'pk two', 'another player' }

if PK_ATTACKED == nil then
    PK_ATTACKED = false
end

if connected() then

    local attacked_creature = attacked()
    if attacked_creature.id == 0 or (attacked_creature.id > 0 and attacked_creature.isplayer == false) then
        table.lower(SAFE_LIST)

        local creatures = getcreatures('pfs')
        local player_z = posz()

        local pk_attacking = false
        for _, creature in ipairs(creatures) do
            if creature.isattackme and player_z == creature.posz and table.find(SAFE_LIST, creature.name:lower()) == nil then
                setsettings('Cavebot/Enabled', false)
                setsettings('Targeting/Enabled', false)
                attack(creature.id)
                wait(800, 1200)
                pk_attacking = true
                PK_ATTACKED = true
                break
            end
        end

        if not pk_attacking and PK_ATTACKED then
            if not battlesigned() then
                logout()
            elseif getsettings('Targeting/Enabled') == false then
                setsettings('Targeting/Enabled', true)
            end
        end
    end
else
    PK_ATTACKED = false
end
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#3
I meant if no PK on screen, wait and logout when battle goes out.
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#4
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I just tested it, unfortunately the script logs out before a PK appears on scrim when the battle sign goes out.
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#5
local SAFE_LIST = { 'player one', 'pk two', 'another player' }

if PK_ATTACKED == nil then
    PK_ATTACKED = false
end

if connected() then

    local attacked_creature = attacked()
    if attacked_creature.id == 0 or (attacked_creature.id > 0 and attacked_creature.isplayer == false) then
        table.lower(SAFE_LIST)

        local creatures = getcreatures('pfs')
        local player_z = posz()

        local pk_attacking = false
        for _, creature in ipairs(creatures) do
            if creature.isattackme and player_z == creature.posz and table.find(SAFE_LIST, creature.name:lower()) == nil then
                setsettings('Cavebot/Enabled', false)
                setsettings('Targeting/Enabled', false)
                attack(creature.id)
                wait(800, 1200)
                pk_attacking = true
                PK_ATTACKED = true
                break
            end
        end

        if not pk_attacking and PK_ATTACKED then
            if not battlesigned() then
                logout()
            elseif getsettings('Targeting/Enabled') == false then
                setsettings('Targeting/Enabled', true)
            end
        end
    end
else
    PK_ATTACKED = false
end
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#6
Could you add to this "attack PK by SD's" ?
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