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Remove Pot/Box/Chest
#11
I went and found most of the furnitures used to block house entrances so thought i'd share it here for anyone to use

local TRASH_IDS = { 2472, 17357, 17358, 18019, 18020, 2319, 3465, 3465, 2473, 2471, 2524, 2361, 2434, 2982, 3513, 2472, 3504, 3465 } -- Ids to destroy.
local WEAPON_ID = 3297 -- Weapon id to be used to destroy.

antifurnituretrap(WEAPON_ID, table.unpack(TRASH_IDS))
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#12
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It destroys the pot if i only had that ID in the persistent. Tried on many versions but cant get it to work.
Edit: Nevermind, all worked when you uninstall the bot, shutdown all clients, install the bot and redo everything.
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#13
It will only destroy the item ids that you have in the persistent.
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#14
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Thanks Arkilys for your excellent support, all good now!
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#15
Is there any simple script that just moves the furniture placed on 2 diffrent sqms to a third sqm ? dont have water near my house
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#16
local CHECK_LOCATIONS = {
    { X = 12345, Y = 12345, Z = 6 }, -- Location to check for trash ids.
    { X = 12344, Y = 12345, Z = 6 }, -- Location to check for trash ids.
}
local MOVE_LOCATION = { X = 12344, Y = 12345, Z = 6 } -- Location to move the trash ids.
local TRASH_IDS = {3465, 2472, 2523, 2519, 2319, 2524, 2472, 2480, 2481, 2482, 2431, 2432, 2433, 2434, 2314} -- Ids to destroy.

local tiles = gettiles()
for _, tile in ipairs(tiles) do
    for __, checkLocation in ipairs(CHECK_LOCATIONS) do
        if tile.posx == checkLocation.X and tile.posy == checkLocation.Y and tile.posz == checkLocation.Z then
            if table.find(TRASH_IDS, tile.topitem.id) ~= nil then
                moveitems(tile.topitem.id, ground(MOVE_LOCATION.X, MOVE_LOCATION.Y, MOVE_LOCATION.Z), ground(checkLocation.X, checkLocation.Y, checkLocation.Z), 100)
                wait(300, 500)
            end
            break
        end
    end
end

local LOCATIONS = {
    {
        CHECK = { X = 12345, Y = 12345, Z = 6 }, -- Location to check for trash ids.
        MOVE = { X = 12344, Y = 12345, Z = 6 }, -- Location to move trash ids if found on location above.
    },
    {
        CHECK = { X = 12345, Y = 12346, Z = 6 }, -- Location to check for trash ids.
        MOVE = { X = 12345, Y = 12347, Z = 6 }, -- Location to move trash ids if found on location above.
    },
}

local TRASH_IDS = {3465, 2472, 2523, 2519, 2319, 2524, 2472, 2480, 2481, 2482, 2431, 2432, 2433, 2434, 2314} -- Ids to move away.

local tiles = gettiles()
for _, tile in ipairs(tiles) do
    for __, locations in ipairs(LOCATIONS) do
        if tile.posx == locations.CHECK.X and tile.posy == locations.CHECK.Y and tile.posz == locations.CHECK.Z then
            if table.find(TRASH_IDS, tile.topitem.id) ~= nil then
                moveitems(tile.topitem.id, ground(locations.MOVE.X, locations.MOVE.Y, locations.MOVE.Z), ground(locations.CHECK.X, locations.CHECK.Y, locations.CHECK.Z), 100)
                wait(300, 500)
            end
            break
        end
    end
end
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#17
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tried the second script u posted but cant get it to work for some reason, it doesnt do anything
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#18
local LOCATIONS = {
    {
        CHECK = { X = 12345, Y = 12345, Z = 6 }, -- Location to check for trash ids.
        MOVE = { X = 12344, Y = 12345, Z = 6 }, -- Location to move trash ids.
    },
    {
        CHECK = { X = 12345, Y = 12346, Z = 6 }, -- Location to check for trash ids.
        MOVE = { X = 12345, Y = 12347, Z = 6 }, -- Location to move trash ids.
    },
}

local TRASH_IDS = {3465, 2472, 2523, 2519, 2319, 2524, 2472, 2480, 2481, 2482, 2431, 2432, 2433, 2434, 2314} -- Ids to destroy.

for _, locations in ipairs(LOCATIONS) do
    local topItem = topitem(locations.CHECK.X, locations.CHECK.Y, locations.CHECK.Z, false)
    if table.find(TRASH_IDS, topItem.id) ~= nil then
        moveitems(topItem.id, ground(locations.MOVE.X, locations.MOVE.Y, locations.MOVE.Z), ground(locations.CHECK.X, locations.CHECK.Y, locations.CHECK.Z), 100)
        wait(300, 500)
    end
end
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#19
Is there any possibility to add that it should only check around you? People can throw pots away from the house and bait you out.

local TRASH_IDS = { 2472, 17357, 17358, 18019, 18020, 2319, 3465, 3465, 2473, 2471, 2524, 2361, 2434, 2982, 3513, 2472, 3465, 2314, 3465, 2472, 2523, 2519, 2319, 2524, 2472, 2480, 2481, 2482, 2431, 2432, 2433, 2434, 2314 } -- Ids to destroy.
local WEAPON_ID = 3274 -- Weapon id to be used to destroy.

antifurnituretrap(WEAPON_ID, table.unpack(TRASH_IDS))
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#20
local TRASH_IDS = { 2472, 17357, 17358, 18019, 18020, 2319, 3465, 3465, 2473, 2471, 2524, 2361, 2434, 2982, 3513, 2472, 3465, 2314, 3465, 2472, 2523, 2519, 2319, 2524, 2472, 2480, 2481, 2482, 2431, 2432, 2433, 2434, 2314 } -- Ids to destroy.
local WEAPON_ID = 3274 -- Weapon id to be used to destroy.
local MAX_RANGE = 1 -- Maximum distance to search for trash.

antifurnituretrap(WEAPON_ID, MAX_RANGE, table.unpack(TRASH_IDS))
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