08-24-2022, 11:42 PM
Please, Config for stack itens
auto(250)
if not g_game.isOnline() then return end
local items = {}
local containers = g_game.getContainers()
for _, container in pairs(containers) do
if container and container:getItemsCount() > 0 then
local containerItems = container:getItems()
for _, item in pairs(containerItems) do
if item and item:getCount() < 100 and item:isStackable() then
if not items[item:getId()] then
items[item:getId()] = {}
end
table.insert(items[item:getId()], item)
end
end
end
end
for v, k in pairs(items) do
if #k > 1 and k[2] and k[1] then
g_game.moveItem(k[2], k[1]:getPosition(), k[2]:getCount())
sleep(250)
end
end
auto(250)
if not g_game.isOnline() then return end
local items = {}
local containers = g_game.getContainers()
for _, container in pairs(containers) do
if container and container:getItemsCount() > 0 then
local containerItems = container:getItems()
for _, item in pairs(containerItems) do
if item and item:getCount() < 100 and item:isStackable() then
if not items[item:getId()] then
items[item:getId()] = {}
end
table.insert(items[item:getId()], item)
end
end
end
end
for v, k in pairs(items) do
if #k > 1 and k[2] and k[1] then
g_game.moveItem(k[2], k[1]:getPosition(), k[2]:getCount())
sleep(250)
end
end